,X2r . B r M8 Z :S .BW .M2 2 ,7 rMM , XMM :i a @ ,:.. i2 727SM7 Z: ii .ii : ii,.; .... ,i7X277. ;X7. WZi :XZ87XM. :r;.M, 7i:XZ . ,W . rZZXr;Sa2 S :aB8Z2;XXMZ ir,8. M ,.r X ii. X XBM@a07 :i . .,;BW2, . B :r Zi ;W ,r S. ii, 2 ..,XMMZ 7SS2ZXiXXZ; :i ; ..: , :r ,r,,70 ; 2, ii: X .,i Z, ;SSaaaaXa82 ii : i :r S7:i Xa ; 2, i:: S .,, 7 : i:.S@. . S;S ir a ,;i ; i 2. i:: S .,i aS , W 2Mi. XXi 777a. ;B@Z ,r Z ;i;7., 2 i:. S ir;X Z: .i8ZZ0BW@Z. S8BWMMM@S . ZrM i.Z8W;M, ,ir:X r2BBBM@a@ .iX;i ;.. ,77ii . , 8Za; . i , Sa , BX .2i iiS8 0X.,a;, .2aZMr rSiXS:i7. SMW, ;a ,.S WX :.Zi . M S 8B i . rMZ @r XW @ Wa aM, ai S 2r ;.. X X,.7. Zr ra: :2r r ;2r iZ2 27 Z2, X7 W; M; r0r2 XW ,r:.i;. .: :i iB W ra SX 8 7 .a2. :r0MM. :@2 S X ,Z a r;8 ,,i . ~*~*~*~*~*~*~*~*~*~*~*~ Sonic and the Secret Rings FAQs/Walkthrough Version: 1.2 3/14/07 By Angnix (Angela Petersen) angnix@gmail.com ~*~*~*~*~*~*~*~*~*~*~*~ ~*~*~*~*~*~*~*~*~*~*~*~ Help Me Out! ~*~*~*~*~*~*~*~*~*~*~*~ If you help me with this guide, your name will go in the Special Thanks Section forever. The more you help out with this guide or give me suggestions, the better it will be! Help Needed: I have already started a thread on the GameFAQs messageboard about this, and noting some myself, but I'm really trying to get the Accurate Ring Skills Unlock info. Secret Book Unlock, will probably be another guide, but I need help here too, I'm not even trying to do it right now... ~*~*~*~*~*~*~*~*~*~*~*~ Special Thanks: ~*~*~*~*~*~*~*~*~*~*~*~ Opps... much of this section got erased accidentally because of an error on my end... I'll try to reconstruct it the best I can... If I need to thank you again... tell me. GameFAQs.com, BLAZEHEATNIX- (I found the Fire Souls, but didn't record the numbers to unlock certain things, so yeah, I looked them up.) GameFAQs/GameSpot Messageboard- Sorry I forgot to say something earlier, thanks in general! Knux Chao- Tip for getting lots of experience. NintendoMania- Party Mode Information Nathan- Typos and Errors merius- Serious error concerning the Evil Foundry World Ring, wrong mission noted GameFAQS/GameSpot Messageboard members, Raybob Industries INC., and others- Extra Boss info ~*~*~*~*~*~*~*~*~*~*~*~ Legal Notes: ~*~*~*~*~*~*~*~*~*~*~*~ This guide cannot be placed on any site without my permission. Sonic and all related characters copyright Sonic Team/Sega. Sites with permission to post any of my FAQS: www.GameFAQS.com (This is the major site I update to) www.Neoseeker.com www.cheathappens.com faqs.ign.com www.cheats.de www.supercheats.com www.wogaming.com 1up.com www.gamerstemple.com http://www.gameplayworld.com http://www.cheatcc.com www.spong.com GamerHelp.com GameSlander.com www.7cheats.de www.mogelgott.de www.wiigamecheats.com ~*~*~*~*~*~*~*~*~*~*~*~ VERSION 1.2 IS HERE! ~*~*~*~*~*~*~*~*~*~*~*~ I actually sold Sonic 06 to get this game... yep... Anyway, don't let Sonic's initial speed fool you! Progress through the story and get more Ring Skills, and soon enough Sonic will be going so fast you can't believe it! Plus the Party Games are fun too and will give you lots of entertainment with your best friends. And even after you finish the Last Story, it will take you hours to unlock everything in the Special Book. Since this is a game where you are constantly unlocking stuff, it's going to take a while to get all that info down, unless I have help. So far, I don't have much of the unlock stuff down yet, but someday, I hope to have it all. For sure in the future, I'm going to include lots of juicy tips for all the Missions, including Gold Medal Tips. But, I haven't even started trying to get most of the Gold Medals yet myself, so that will take some time. For now I have tips for all the Missions required to get to the Final and Extra Bosses, and bumped this guide to version 1.0, but in the future I will still add tips for other mission, and when I get Gold Medals, Gold Medals tips. Fire Soul Locations and Big's Diary are already separate FAQs on GameFAQs.com As of version 1.1, I now have a Ring Skills list, but it groups similar skills together and explains them and is still missing three. Enjoy! New to Version 1.0: Added Tips/Walkthrough for all Missions required to complete to get to Final and Extra Boss. I also restructured the guide with just one Missions section and I might do so again in the future, check the Table of Contents for changes. Also added a small Enemies section, instructions for the Rip Cord and a thing I forgot to mention about the catapult controls. 1.01: A serious mistake was pointed out by merius on GameFAQs, I incorrectly noted the location of the Evil Foundry World Ring... sorry about that. 1.1: Woot new sections! Ring Skill List and Explanations, it basically has the Ring Skills grouped by what they do and explains them, at least the ones I have, I have almost all of them. Also info about the Crests in this section too! Since I finally got them... Also a new Section called Good Ring Skills Combinations, basically skill combos for different situations. I have also updated info on skills types, since I now have the Crest Skills and since I have all Silver Medals and most of the Golds, I have written more advanced strategies and Ring Skill Combinations in the Mission Types/Tips Section. 1.11: Yay, I have all of the Ring Skills, so I have updated accordingly in some sections. Also a problem with something I wrote about Fire Crest, and a couple of additional little notes under the Ring Skills Combos. Also added note about using Time Break on the rip cords. 1.2: More notes about Time Break on objects and correction to Speed Break and Extra Boss... But most importantly Complete Mission Unlock List! I've tried to put it into an understandable format... enjoy! In the future I will finish with tips on the other Missions in this game, and then go on to Gold Medal tips, once I get them all myself! ~*~*~*~*~*~*~*~*~*~*~*~ Table of Contents: ~*~*~*~*~*~*~*~*~*~*~*~ 1. FAQs (Frequently Asked Questions) 2. Story 3. Characters 4. Main Menu Options/Save Files 5. Sonic's Moves 5.a. Using Level Objects/Rail Grinding 5.b. Experience/Leveling Up 5.c. Ring Skills and Customize Screen 5.c.1. Soul Gauge/Speed Break/Time Break 5.c.2. Ring Skills List with Explanations 5.c.3. Good Ring Skills Combinations 6. Rings, Items and Level Obstacles 7. Enemies 8. Missions (and Action Screen, Pause Menu and Mission End Screen) 8.a. Mission Types/Tips 8.b. Worlds and Missions Short List 8.c. Mission Unlock Chain 8.d. Shortest Route to Final/Extra Boss List 8.e. Walkthroughs and Tips To Final Boss and World Rings/Last Story 8.f. Bosses 9. Medals 10. Fire Souls 11. Party Mode 11.a. World Library 11.b. Tournament Palace 11.c. Pirates Coast 11.d. Genie's Lair 11.e. Treasure Hunt 11.f. List of Party Games 12. The Special Book 13. Questions? 14. Version History ~*~*~*~*~*~*~*~*~*~*~*~ 1. FAQs (Frequently Asked Questions) ~*~*~*~*~*~*~*~*~*~*~*~ There are just certain questions that keep coming up again and again and again about this game I want to make clear at the beginning. Remember, there is more guide after this section!!! (List of questions will expand in the future, I promise :P ) Questions included so far: My Wii remote is not working right... How do the Save Files work? I got this many Silver Medals/Gold Medals/Fire Souls in two Save Files, where is my unlockable? I just found out you get a Page in the Special Book if you defeat the Final Boss at less than Level 25, can I still get it if I didn't? Where is the Soul Gauge? How do I use Mini-Turbo, Rocket Start and Warp Dash? How do I use the Crest Skills? What do Fire Souls Do/How do I unlock things in Party Mode? What Missions do I have to Complete to progress in the Story? Where is such and such World Ring? Q. My Wii remote is not working right... A. Make sure you are holding it correctly for this game, 1 and 2 buttons under the right thumb, directional pad under the left. Q. How do the Save Files work? A. You can only use multiple save files for Adventure mode... which means that any Save File can contribute to opening things in the Special Book or in Party Mode. But only unique things, for example the same Fire Soul in two files counts as one, etc... So if you want to clear out your Special Book or Party Mode unlockables, you will have to delete your Adventure Data in the Options Menu (I think, not sure). Q. I just found out you get a Page in the Special Book if you defeat the Final Boss at less than Level 25, can I still get it if I didn't? A. Yes, start a new save file. The Special Book is shared across Save Files, so you can start at the beginning and reach the Final Boss at less than Level 25. Q. I got this many Silver Medals/Gold Medals/Fire Souls in two Save Files, where is my unlockable? A. The same one doesn't count twice, i.e. if you get the same exact Fire Soul in two Save Files or Silver Medal the same mission it will only count as one. Q. Where is the Soul Gauge? A. It doesn't appear until after you have completed Evil Foundry Mission 1: Head for the Goal! Q. How do I use Mini-Turbo, Rocket Start and Warp Dash? A. These skills allow you to start a mission off at high-speed if you jerk the wii remote forward when the countdown reaches 1. To use Mini-Turbo, jerk the wii remote anytime 1 is up. Rocket Start requires jerking the wii remote when most of the little countdown things around the 1 are gone Warp Dash requires almost all the little countdown things around the 1 to be gone. Q. How do I used the Crest Skills? A. These are skills obtained by getting lots of Silver Medals. When you equip one you need to make sure to have the minimum number of that "type" of skill also equipped in order for the Crest Skill to work. The types are shown by the color of the icon next to the skill, Blue is Wind, Red if Fire and Purple is Dark. There is more about this in the Ring Skills List/Explanations Section. Q. What do Fire Souls Do/How do I unlock things in Party Mode? A. Collect Fire Souls in the Missions that have them to get things in Party Mode such as extra characters, games and tournaments. Missions with Fire Souls have three small lines next to them on the Mission Select Screen. Q. What Missions do I have to Complete to progress in the Story? A. Now there is a section in this guide with the list, 8.c. Shortest Route to Final/Extra Boss List And section 8.d. is a walkthrough with tips. Q. Where is such and such World Ring? A. There is a Mission in each World except Lost Prologue that gives you a World Ring if you defeat it. All Bosses except Final and Extra give you a World Ring, in Worlds without a boss it's just by beating one of the Missions. You don't need all the World Rings to face the Final Boss, but you need them to open Last Chapter that contains the Extra Boss. Later in this guide is a detailed list of what order you have to beat the Missions in to get the World Rings and even tips for the required missions. Here is a list of all Missions that earn you World Rings: Sand Oasis: 13. Defeat the Boss Battle! Sand Scorpion! Dinosaur Jungle: 9. Special Challenge Smash 5 Genie Eggs! Evil Foundry: 5. Beat the Clock Find the Exit in Time! Levitated Ruin: 9. Rampage! Defeat 20 Enemies! Pirate Storm: 13. Defeat the Boss Battle! Captain Bemoth! Skeleton Dome: 5. Rampage! Defeat 40 Enemies! Night Palace: 5. Rampage! Defeat 20 Enemies! ~*~*~*~*~*~*~*~*~*~*~*~ 2. Story ~*~*~*~*~*~*~*~*~*~*~*~ (Story from the game booklet) It all started when the genie of the magic ring appeared while Sonic, the world's fastest hedgehog, was taking his nap. The genie's name was Shahra and she explained to Sonic that she came out of the book of the Arabian Nights, seeking his help. According to Shahra, the world of the Arabian Nights was being threatened by the temptations of the evil genie, Erazor. She added that if Erazor continued to manipulate the world within the book, he would ultimately gain enough power to leave the book and wreck havoc in the real world. In order to thwart Erazor's vile ambitions, Sonic has decided to dive into the world of the Arabian Nights with Shahra so he can save the true spirit of the timeless tales. ~*~*~*~*~*~*~*~*~*~*~*~ 3. Characters: ~*~*~*~*~*~*~*~*~*~*~*~ (Profiles from the game booklet) Sonic the Hedgehog A cut-loose hedgehog with super speed. Suddenly approached by the genie of the ring, he decides to enter the world of Arabian Nights to help. At first, he felt a little out of place within the book, but Sonic is eager to explore all of the mysteries that await him. Shahra, the Genie of the Ring Genie of the magic ring who came from the book of the Arabian Nights. She holds the power to grant her master's wishes, and hopes that her new master will be none other than our spiky blue hero. Erazor Djinn The evil genie who corrupts the text of the Arabian Nights, and is plotting to take over the world. He quickly builds his power by defiling the story of the book in order to ultimately rule the real world. He and Shahra appear to have an ongoing rivalry that is far from being settled. (Also, some of the characters in the book look a little too familiar...) ~*~*~*~*~*~*~*~*~*~*~*~ 4. Main Menu Options/Save Files ~*~*~*~*~*~*~*~*~*~*~*~ In order to properly navigate the menus and control Sonic, the Wii remote must be held in the horizontal position, with your Right thumb over the 1 and 2 buttons and your Left thumb over the directional pad. The first Menu you reach will have four choices: Adventure, Party, Special Book and Options. Adventure- Most of this guide is about Adventure Mode. Several Save files can be created for this Mode so you can replay the story from the start and unlock Missions again. What you do in all Save Files unlocks stuff in Party Mode and in the Special Book. Party- Play the minigames with up to four players. Unlocking stuff in this mode requires finding Fire Souls in the Adventure Mode in any of the Save Files(but only counts if you find different Fire Souls!). Discussed in its own section. Special Book- Pictures, Movies and Music you can unlock. Complete Missions/Tasks in any of the Adventure Mode Save files to unlock more items. Discussed in its own section. Options- Here are the Game Options you can change: Text Settings: Choose Japanese, English, German, Italian, French or Spanish subtitles. Voice Settings: Choose either Japanese or English voice acting. Display Settings: Choose whether to display the game in 4:3 (regular TVs) or 16:9 (Widescreen) Sound Settings: Choose Monaural, Stereo or Dolby Pro Logic II sound. Delete Adventure Data: Choose Adventure Game Files to delete. (I think maybe deleting them all will clear the Special Book and Party Mode unlockables, but I have not tried this yet.) ~*~*~*~*~*~*~*~*~*~*~*~ 5. Sonic's Moves ~*~*~*~*~*~*~*~*~*~*~*~ Here is a list of Sonic's Basic Moves in Missions. Moves can be affected greatly by Ring Skills and these basic skills can even be changed much later in the game, but make sure you master these skills first before moving on to more advanced things: Moving- tilt left and right Sonic moves forward automatically. Just tilt the Wii remote right and left gently to make him change direction. Stopping- Hold down 1 button Sonic can stop by pressing and holding the 1 button. You might want to stop if you are unsure of what to do ahead or if you want to charge a jump while standing still. Backing Up- tile wii remote toward you Sonic can back up by just simply tilting the wii remote toward you and then keeping it tilted in the same position. Back up if you have missed something or if things have suddenly appeared behind you. Jumping/Sliding- 2 button (tap or hold down) Tapping the 2 button will cause Sonic to perform a short jump to get over a small obstacle. Holding down the 2 button will cause Sonic to charge a jump. If you are moving and you hold down the 2 button, you end up performing a Slide and you continue to skid along the ground. If you are standing still, you just charge a jump in place. When the little blue lines around Sonic turn red, that means his jump is now fully charged. This allows you to jump much further than he can with the short jump. When you are about to jump, objects in range of Homing Attack will develop green arrows around them (though occasionally the game makes a mistake with objects too high). Homing Attack/Jump Dash - Tilt wii remote forward in the middle of a jump No matter what kind of jump you just did, once you are in the air objects in range of Homing Attack will get a red marker on them. Push the wii remote forward in order to Home in on the closest red target to you. After using Homing Attack once, if there are other nearby objects you can repeat the move before you come down to the ground if another red target appears in range. Things you can Homing Attack include enemies, treasure boxes, cages, springs and collectable items. Fire Souls normally cannot be Homing Attacked unless you get the Fire Lock-on Skill. If there are no targets around, the same action will just send you forward through the air an this is called a Jump Dash. Note that if you Jump Dash, you cannot use Homing Attack anymore, but if you run into an enemy you will still defeat it. Jump/Homing Attack/Jump Dash Cancel- 1 or 2 button held in the middle of the air If you decide you don't really want to Jump, Homing Attack or Jump Dash in the middle of that action, press and hold the 1 or 2 button to head straight down and you will land. If you use the 1 button, let go of the button to start moving forward again. If you press the 2 button to do this, you will start to charge up another jump when you hit the ground. Sometimes you will need to use this move to land on tricky platforms you jump over or to hit a switch in the middle of obstacles. Wall Shuffle- Tilt left or right on a narrow ledge. If you find yourself on a narrow ledge, tilt left or right to move Sonic along the wall. The further you tilt the wii remote, the faster Sonic will shuffle. Not tilting the wii remote will cause Sonic to halt to a stop. If you are hit, you will fall off unless there is something to hang onto. If you find yourself hanging precariously, tilt the wii remote forward quickly to get back on the ledge, but make sure it is safe to do so first! If there is nothing to hold onto, be very careful, or you will die if you fall. If you want to go really fast along a ledge, run at it then hold down the 2 button to Slide across. Use Skimmer skills with Aegis Slider, and you can get past these ledges in seconds with no fear! Also your speed on the ledges increases with a higher speed Ring Skill. ~*~*~*~*~*~*~*~*~*~*~*~ 5.a. Using Level Objects/Rail Grinding ~*~*~*~*~*~*~*~*~*~*~*~ There are various special objects in the Missions that require you to use the wii remote in specific ways. Grind Edge (Rails)- Jump and land on a Rail to get onto it. When you are grinding on a rail, you are on a narrow but set path. Many Rails are obvious, but some are invisible. Invisible Rails are only indicated by blue sparkles at the beginning and end of the Rail and maybe items lined up on the Rail. Jump on them like any other Rail. Tapping the 2 button will make Sonic flip around quickly and speed up his movement. Pressing and holding the 2 button will make Sonic charge a jump. You will also jump forward if you suddenly shake the wii remote forward. Holding the 1 button will cause Sonic to slow down then brake. If you press 1 long enough, Sonic will drop off the rail completely. To get off of or change rails, simply tilt the wii remote right or left gently in the direction you want to go. Note: Time and Speed Break seem accelerated on a Rail. Catapult- Homing Attack or touch the small part of the catapult to get in. To use the Catapult normally, first tilt the wii remote toward you to move the catapult back down to the ground. Then suddenly jerk it forward to launch Sonic off into the distance. If you don't want to go as far for some reason, jerk the wii remote forward when the catapult is still in the up position. If you want a mid-distance launch then fling the wii remote when the catapult is somewhere in-between all the way up and all the way down. If you just simply want to get out of the catapult, press the 2 button. Flying Pot- Homing Attack the Flying Pot to get in. When in the pot, shake the wii remote up or down to make the pot fly up. Different speeds of shaking will give you control over how fast the pot rises. Stop shacking the wii remote if you want the pot to fall back down. Tilting the wii remote while shaking will allow you to move right or left while flying. If you are damaged while in the pot, the pot will disappear sending you falling straight down. If you land safely, the pot will reappear again shortly. Air Launcher- A circular thing that expands in on you then goes out again, you have to jump into it. Fling the wii remote forward to be launched out of it. For the normal type, the amount the device is contracted on you will determine how far you will travel through the air, so carefully try to determine which distance you want to travel. For the type with spikes in it, it will only launch you one distance, so make sure to launch yourself before the device contracts all the way or you will be spiked. Sometimes up ahead will be obstacles you will have to avoid, so time your launch carefully. Jump Carpet- Homing Attack the carpet. To jump even higher, Homing Attack it at least one more time. Use a cancel move if you decided you don't want to jump on it anymore. Rope- Homing Attack a rope, then swing it by swinging the wii remote back and forth. Rip Cord- Tilt the wii remote right and left to lean right or left. If you tilt one direction, than the other, you can swing side to side faster and lean over more. If you practice and get enough speed, you can even flip completely over the top of the rope. You can use Time Break but not Speed Break. Riding Objects (Log, Bullet etc.)- All you can do is move left and right. You can use Time Break but not Speed Break. Flying Carpet- Hold the Wii remote so the buttons are facing up to properly move the carpet. Just move in any direction up, down left or right. You can use Time Break but not Speed Break. ~*~*~*~*~*~*~*~*~*~*~*~ 5.b. Experience/Leveling Up ~*~*~*~*~*~*~*~*~*~*~*~ This section thrown in here because it's important to using Ring Skills moves. Experience ~*~*~*~*~*~*~*~*~*~*~*~ Experience is mostly gained by getting a good score by doing well in a Mission then having your score converted to Experience at the end. Doing well includes not taking damage and not dying which affects your score, see the Mission End Screen Section of this guide for more info on that. The most important factor is the Technical Bonus that multiplies your score at the end of a Mission, this greatly effects how much Experience you have gained. You loose about .1 Technical Bonus for every time you are hit (maybe more for dying), so be careful! There are even Ring Skills that help you gain experience and this can be seen in the Pause Menu under the "Stage Experience" on the Status Screen. Remember, this does not depend on speed like a Medal does, so if you want to gain experience, don't worry about how much time the Mission will take you, just tread carefully. Even if you fail a Mission, you will still receive a Score and some Experience for that Mission. If you just hit Restart from the Pause Menu, you will loose all experience gained. If you Fail a Mission, the little Experience you gain will be added the Experience if you finally Complete it after hitting Retry. Tips: Getting hit/dying greatly reduces your Experience, so obviously try not to. Time isn't a factor at all when gaining Experience, so take it slow. Equip skills that increase Experience, some of the ones I have include Cancel Absorber/Assimilator/Devourer, Soul Slider, Homing Bonus, and Collection Present. If you have the Crest of Dark skill, this will enhance how well these skills work (I have heard, not sure about this myself). Longer levels give much more Experience than shorter ones. Bosses give a lot of Experience. Knux Chao's Experience Gaining Strategy: During the Ifrit Golem boss, start off by running around the stage for a quite a while. More Rings keep appearing, and the more Rings you have, the more Experience gained. If you are leveled up high enough, put in Collection Present or Sub C-Present for a huge Boost and other Experience gaining skills, For only a few minutes of effort I have gotten well over 10,000 in Experience with Collection Present turned on, and Knux Chao says over 10 minutes of Ring collecting with Collection Present will gain you over 30,000 Experience Points. Also, I have heard Crest of Dark helps, but I'm not sure of that myself. Leveling Up ~*~*~*~*~*~*~*~*~*~*~*~ If you get enough experience in a Mission, your orange bar will go all the way up and you will Level Up. (I'll have the exact experience requirement later and a future list will be the amount of rewards you get for each level). At first 8000 Experience Points are needed to get to the next level, the amount you need increasing when you get to higher and higher levels. The highest level you can reach is 99. When you Level Up, you are rewarded with various things including: Skills Points- So you can equip more skills on your ring, read next section to find out more about this. You get about 3 per Level and even more at higher levels. At Lv. 99 you will have 645. Rings- For every 5 Levels you gain, you get more Rings you can hold. You get an increasing reward when your level gets higher and higher. Rings at Lv. 99 are 352. Soul Gauge- For every 5 Levels you gain, you get more capacity on your Soul Gauge if you have your Soul Gauge. You are rewarded at least 10 more, your reward increasing the higher in level you get. You start off with 100, and it levels up to 300 eventually. Also Certain Missions Completed or Silver/Gold Medal will earn you certain new Ring Skills, which I hope to map out later. Look in the above Experience section, those Tips apply to Leveling Up also. ~*~*~*~*~*~*~*~*~*~*~*~ 5.c. Ring Skills and Customize Screen ~*~*~*~*~*~*~*~*~*~*~*~ After completing the first 8 missions in Lost Prologue, when you select a Mission you will come to a screen with four different Rings. Choose a Ring and select Ring Skills that you have to change Sonic's moves and actions during Missions. Many Missions require certain Skills so it's important to choose wisely. There are four Rings so you can create Rings for different Mission situations. I would suggest a well rounded Ring, a Ring with lots of Speed, a Ring with lots of Attack and another Ring to change around for certain specific missions. When you have selected a Ring, you will see what Level you currently at, SP which is the number of Skills Points you have already used on that Ring out of all the Skills Points you can currently use, and the date and time you have last modified that Ring. Choose Equip for one of the four Rings if you think the Ring is fine the way it is, but if you want to change skills you will arrive at the Custom Screen. Custom Screen ~*~*~*~*~*~*~*~*~*~*~*~ You will see a list of the Ring Skills you currently own. Get more Ring Skills by Leveling Up or beating/getting Gold Medals in certain Missions. At the top of the screen, you can check how many Skills Points you have already used and the current level your Ring is at. More Skills Points are earned by Leveling Up and will allow you to equip more skills at once and use skills that require more Skills Points. Level 1 gives you a puny 3 Skill Points and only one skill, but be patient and soon your list will grow! Each Ring Skill has a number in the list, the number of Skills Points it takes to Equip, then most are followed by a Skill Icon. The color of the Skill Icon determines the "Element Group" and the little symbol inside indicates what sort of thing in-game the skill changes. The Element Groups are a general category that gives you a rough idea of what the Skill affects, and is also used when you use the Crest Skills you unlock with lost of Silver Medals: Blue- Wind Type Skills, these affect Sonic's Speed and maneuverability. Red- Fire Type Skills, these affect Sonic's Attack ability. Purple- Dark Type Skills, these affect things like Soul Gauge, Rings, Pearls and Experience. The Skill Icon Symbols are as follows: Arrow- Increase Sonic's Speed Blob/Jump(not sure what that thing is suppose to be...)- Help Sonic's Jumping, Homing Attack, Jump Dash and related abilities. Shield- Helps protect you when you take damage in some way. Rocket?(I think)- Increases Sonic's Acceleration. Ring- Skills that increase Experience. Skull- Increases one ability but hurts you in some way. Starburst- Crest Skill, these increase the power of skills of the same type and often have another added effect, check the Ring Skill List/Descriptions for a better explanation. If the Ring Skill Name is in White letters, that means you have enough free points to equip it or sometimes it means that even though there are not enough points, selecting that skill cancels out another skill at the same time creating enough points. Gray letters mean you don't have enough points so you need to take off another skill. Red letters mean you can't equip the skill because of another skill you either have equipped or maybe you don't have a necessary skill on to use that skill. Press 2 when highlighting a red letter skill to find out what other skill you need to modify to make that one useable. Ring Skills are sorted in numerical order, but if you press the A button, you can change the sort order as follows: Numerical-Reverse Numerical-Skills Points Required from smaller to larger-Skill Points Required larger to smaller-Skill Icons Section 5.c.2 is my Ring Skills List and Explanations, check it out! ~*~*~*~*~*~*~*~*~*~*~*~ 5.c.1 Soul Gauge/Speed Break/Time Break ~*~*~*~*~*~*~*~*~*~*~*~ Soul Gauge ~*~*~*~*~*~*~*~*~*~*~*~ One you get past Evil Foundry Mission 1: Go for the Goal it appears in the lower right hand side of the screen during a Mission. You start out with a small Soul Gauge with a small capacity of 100. but every time you gain 5 levels you will gain about 20 more in Capacity and the maximum Soul Gauge level is 300. Later on in the game, you will gain the ability to turn off Soul Gauge again if you want to. Increase your Soul level by collecting Pearls. Each Pearl increases the gauge by 1, and a Rich Pearl increases it by 20. Pearls are found in stage, in Treasure Chests and in Enemies. If you are hit by something, you loose 30 in Soul. If you die and start again somewhere in level, you actually keep the Soul you already have accumulated. When Soul is high enough and gets past a small marker on the gauge (at least 50 full), the blue bar will turn red and fiery and you can use Speed Break and Time Break. Your Soul Gauge will slowly run out during Speed Break and Time Break until the Gauge either runs out or you cancel Speed and Time Break. The amount of Soul you have determines how long Speed and Time Break will last and Leveling Up will allow you to use it for longer periods of Time. Speed Break ~*~*~*~*~*~*~*~*~*~*~*~ When the gauge is red and you press up on the directional pad, Sonic will go so fast you cannot control the direction he is going very well. Speed Break can take you through parts of levels lightning fast, but be careful if you use it because if there are pits and stuff Speed Break might kill you. Speed Break does last a little longer if you collect Pearls during Speed Break. New note on Speed Break: I have pretty much confirmed this though experimentation, Speed Break also increases the clock run time, so it often does not help you actually go through parts of a stage faster, like I thought before. Cancel Speed Break by pushing up on the control pad again. (Can't activate/deactivate in certain situations like in the middle of a jump or while braking.) Use Speed Break to: Get past relatively empty areas of the stage with few obstacles and lots of enemies very quickly. Speed Break does kill enemies it hits. Break certain obstacles/attacks that might have items inside or to just get through them. Remember not everything is breakable and some things and attacks will still hurt you badly during Speed Break. If you plan on picking up items, try canceling it quickly and backtracking. Sometimes you have to do this to find Fire Souls. Time Break ~*~*~*~*~*~*~*~*~*~*~*~ When the gauge is red and you press down on the directional pad, time slows WAY down and the screen turns all pale. At first, it's kind of hard to steer a slow-downed Sonic, but later on you will gain Surge Ring Skills that allow you to control his movement easier. Time Break can take you past obstacles that are going too fast, or other situations where you want to be very precise. Cancel Time Break by pushing down on the control pad again. (Can't activate/deactivate in certain situations like in the middle of a jump or while braking.) Use Time Break to: Get past things moving extremely quickly. Also includes Springs with spikes on the other side that are turning very rapidly. Help you get Gold Medals because it slows down the timer too so you can duck between objects effectively or collect things. Find Fire Souls, some are completely out-of-sight except during Time Break. Look in places in levels where it makes sense to use Time Break and in seemingly empty cages. ~*~*~*~*~*~*~*~*~*~*~*~ 5.c.2. Ring Skills List with Explanations ~*~*~*~*~*~*~*~*~*~*~*~ There is already a huge list of all Ring Skills on GameFAQs.com, so instead I have decided to group similar ones together to save space and mostly concentrate on telling you what they do and when to use them. Many of the skills are quite similar to each other, which is why I am discussing them as a group, and also I still don't have them all myself... I'm missing three... I'll eventually update this section. But basically there are skills that have uses that are not apparent from playing the game, and I see questions about them, so I thought I would explain them like this. Note: I'm still working on the Unlock list for skills... not ready yet... 1-8: Charge Jump(10), Short Jump(10), Homing Attack(10), Homing Dash(10), Soul Gauge(10), Jump Cancel(10), Jump Dash(10), Homing Cancel(5) Color/Icon: None All of these skills are basic ones that mostly have tutorials in Lost Prologue and all of them except Soul Gauge are available from the start. First part of the game, they are hidden and you can't turn them off, but after beating Last Chapter, you will see them on your list and can turn them on or off. I sometimes turn Homing Attack off during Stealth Attacks and No Pearl Missions so I can jump over enemies easier. 9-10: Charger(12), All-rounder(6) Color/Icon: Blue,Rocket Both these skills increase how fast Sonic reaches top speed, in general and on rough terrain respectively. 11-13: Quick Step(4), Quick High Step(12), Quick Mega Step(20) Color/Icon: Blue,Arrow You can only have one of these equipped at a time. These skills increase how quickly Sonic moves left and right. But I suggest only using Quick Mega Step in levels with a crazy amount of obstacles because Sonic moves so easily to the right and left it's hard to keep him moving straight. 14-16: Quick Air(4), Super Quick Air(12), Hyper Quick Air(20) Color/Icon: Blue,Jump You can only have one of these equipped at a time. Allows you to move left and right when Sonic is in the air easier, a pretty good set of skills, comes in handy sometimes when trying to reach an oddly placed rail or platform, but like Quick Mega Step, Hyper Quick Air might make Sonic move left and right too much. 17-20: Turbo Boost(3), Rocket Boost(15), Warp Boost(25), Sub W- Boost(20) Color/Icon: Blue/Arrow (20 Skull) You can only have one of these four equipped at a time. Increases how quickly Sonic reaches top speed (not sure how this differs from Charger, but these skills are better and can be on at the same time as Charger). Sub W-Boost is one of the sub skills, it's as good as Warp Boost, but hurts Sonic in some way, in this case lowers defense, which means skills with the Shield Icon stop working (I'm pretty sure) 21-24: Speed Up(10), Super Speed-Up(25), Hyper Speed-Up(40), Sub HS- Up(30) Color/Icon: Blue/Arrow (24 Skull) You can only have one of these four equipped at a time. Increases Sonic's top speed. Basically it's just harder to control Sonic the faster he is going, but at the same time a must in many cases if you are trying to get a Gold Medal. Sub HS-Up will make Sonic go as fast as Hyper, but lowers defense(hurts shield-type moves). 25-27: Landing Dash(8), Landing Turbo(20), Landing Boost(38) Color/Icon: Blue/Arrow Only one skill from 25-31 can be equipped at a time. Sonic gets a boost of speed after landing from a jump. An extremely helpful set of skills for speed missions because Sonic will accelerate almost immediately to top speed, especially with Boost. But for very precise missions you might not want to have Sonic speeding off when he lands. 28-31: Soul Absorber(4), Soul Assimilator(12), Soul Devourer(20), Sub S Devourer(15) Color/Icon: Purple/Jump (31 Skull) Only one skill from 25-31 can be equipped at a time. Sonic's Soul Gauge increases after landing from a jump. Not a very large increase, but Devourer can make a difference sometimes. Sub S will take away some of your Rings if used. These I find most helpful in No Pearls missions if you want some Soul even if you can't grab Pearls, but Landing Boost and related is in general more helpful than these and since you can have them both, I almost never use them myself. Sub S I find very useful in Hands Off Missions if you don't have Ring Exchange or even Wind Crest. Grab all the Rings you want, then do a few quick jumps before reaching the Goal to get rid of them! 32-33: Fire Tackle(8), Sub F-Tackle(5) Color/Icon: Red/Jump (33 Skull) Only one of these two can be equipped at a time. Allows a Short Jump to cause damage to enemies. In some situations, especially in a tight place, this can be quicker than a Homing Attack if used correctly. A must for Rampage! Sub F lowers defense, aka makes shield-type skills not work. 34-36: Cancel Dash(6), Cancel Turbo(15), Cancel Burst(25) Color/Icon: Blue/Jump Only one skill from 34-40 can be equipped at a time. Similar to Landing Dash, Turbo and Boost, but works after a Cancel move. Same situations as those set of moves. 37-40: Cancel Absorber(3), Cancel Assimilator(8), Cancel Devourer(18), Sub C Devourer(12) Color/Icon: Purple/Ring (40 is Skull) Only one skill from 34-40 can be equipped at a time. These skills will give you Experience when you land off a Jump Cancel. Honestly, not very much Experience at all. I use Sub C the same way as Sub S in Hands-off Missions, to burn off extra Rings and not much more. 41-42: Fire Gaze(5), Sub F-Gaze(3) Color/Icon: Red/Jump (42 is Skull) Only one of these skills can be equipped at a time. A Cancel move can now attack enemies. Useful if you are jumping over enemies and for some reason want to land below them instead of just Homing Attack, like if there was a switch under them. Can also easily break open small boxes, if you don't simply want to just push them out of the way. Sub F will cause shield-type skills to fail. 43: Splash Jump(20) Color/Icon: Blue/Jump An extremely useful move, if you Jump Dash into most walls Sonic will automatically flip higher. This is great because you can use it to get to higher places you normally can't go, sometimes with Fire Souls, and you can also just simply flip over many obstacles instead of going around them. Also works in some situations where you normally have to defeat enemies to open a gate. I have only see it become harmful in some missions where Sonic will try to go over stuff he can't and it ends up wasting time, but that's rare. 44-46: Turbo Jump(6), Boost Jump(15), Rocket Jump(25) Color/Icon: Red/Jump Only one of these equipped at a time. Allows Sonic to use Jump Dash faster and farther. An extremely useful set of skills for jumping across larger holes. Rocket Jump in some cases will even allow you to jump over gaps that normally you have to hit a spring to get across, if you wait until you get past the spring to activate Jump Dash that is. 47-49: H-Expand(5), H-High Expand(18), H-Mega Expand(28) Color/Icon: Red/Jump Only one of these equipped at a time. Allows Sonic to lock-on to targets and use Homing Attack from further distances. Extremely useful for many missions and situations, especially if there are many enemies and springs so you can very quickly jump from one to another. 50: Fire Lock-On(10) Color/Icon: Red/Jump Obtained by: Evil Foundry 5 Gold Medal Allows Sonic to lock-on to and Homing Attack Fire Souls. Needed to grab some Fire Souls and makes all of them a lot easier to get. 51-53: Homing Stability(6), Homing Balance(15), Homing Recovery(25) Color/Icon: Red/Jump Only one of these equipped at a time. Allows you to repeat Homing Attack sooner after using it. Extremely useful, blast through a group of enemies quickly. Also the key to Gold Medaling Bosses, normally when the boss is stunned you only get in one or maybe two hits before the boss recovers, this allows you to get in three. 54: Expert Attack(10) Color/Icon: Purple/Ring Gives you 2 Experience Points each time you use Homing Attack. 55-56: Quick Jump(10), Sub Q-Jump(6) Color/Icon: Blue/Arrow (56 Skull) Allows you to fully charge a Charge Jump almost immediately, highly useful of course. Sub-Q will cause shield-type skills to stop working. 57: Aegis Slider(10) Color/Icon: Blue/Arrow Only one skill from 57-59 can be equipped at one time. Extremely Awesome skill. When Sliding, allows you to travel unharmed through spikes on the ground or on a ledge, touch enemies without harm, and if you run into something like a cactus or a spiky ball, you hit it and bounce back unharmed. This skill can be the key to getting a Gold Medal in many missions with lots of spikes and enemies, especially Perfect Challenges. Most awesome part, instead of using a slow Wall Shuffle along a narrow edge with spikes and carefully watching your step, run and then slide before you get to the ledge with this skill equipped and also Skimmer or higher, and you can get past even the most difficult of these sections in seconds unharmed. 58: Volcano Slider(5) Color/Icon: Red/Arrow Only one skill from 57-59 can be equipped at one time. Allows you to defeat enemies while sliding. I prefer Aegis Slider, but this is a great skill for Rampage! Missions because you can slide through a group of enemies and get them very quickly. 59: Soul Slider(5) Color/Icon: Purple/Ring A small amount of Experience is gained while you slide. Honestly, Aegis and Volcano are much better. 60-62: Quick Slide(4), Quick High Slide(12), Quick Mega Slide(20) Color/Icon: Blue/Arrow Only one at a time can be equipped. Increases how fast Sonic moves left and right during a slide. Beware, Quick Mega Slide can make sonic slide out-of-control, but the other two are great if you are trying to use Volcano Slider against many enemies for example. 63-65: Skimmer(5), Super Skimmer(15), Hyper Skimmer(25) Color/Icon: Blue/Arrow Only one at a time can be equipped. Allows Sonic to slide for much longer before he eventually slows down and stops. Very great if you are trying to get past a large bed of spikes or a ledge, can be bad if you for some reason want to skid to a quick stop, but if you do just simply use Break or Jump Cancel first before using a Charge Jump. 66-67: Slowed Search(4), Sub S-Search(2) Color/Icon: Purple/Rocket (67 Skull) Only one equipped at a time. Honestly, the tutorial in Lost Prologue is horrible because it doesn't really show you what it can do. You can even Gold Medal that mission without this skill on. I used to think it was some strange useless thing, but that's not true... It allows you to use Homing Attack onto certain things during Time Break you normally can't. The only two examples I know of are pieces of debris in Night Palace and you use it here to get two Fire Souls, and the tops of statues with sand coming out of them in Levitated Ruin's towers. Sub S-Search just chews up more Soul when you are in Time Break. 68-71: Surge(6), Super Surge(15), Hyper Surge(25), Sub H Surge(20) Color/Icon: Blue/Rocket Only one equipped at a time. Increases how fast you can move Sonic during Time Break. Very useful, because without these skills it can be quite hard to make Sonic do exactly what you want when Time is slowed down. Very useful in Ring gathering missions and you want to grab a twisting line of Rings during Time Break, and avoidance missions where you want to avoid things precisely at high speed. Sub H will make you use up Soul faster. 72: Hard Brake(4) Color/Icon: Blue/Arrow Allows you to stop quickly when you press the 1 button. I suggest to always keep it on. 73: Back Step(2) Color/Icon: Blue/Arrow When backing up, allows you to do a short jump. Very useful for moving backwards quickly, and even needed in some missions where you must back up and hit a spring quickly before it disappears. 74: Fire Step(5) Color/Icon: Red/Arrow Back Step must be on for it to work. Allows you to defeat enemies with Back Step. Extremely useful, because honestly it's hard to see what you are backing into and this will at least help you if you accidentally backtrack into an enemy. 75: Ring Saver(15) Color/Icon: Purple/Shield Reduces the amount of Rings that are lost when you are hit from 20 to 10. The only type of mission where this is bad is Hands Off. 76-77: Balance(8), Down Cancel(10) Color/Icon: Blue/Shield Balance allows you to get up quicker after taking a hit. Down Cancel... there's a Lost Prologue Tutorial, but other than pressing the 2 button I'm still not sure what it does differently really... 78: Soul Resurrection(10) Color/Icon: Purple/Shield Uses some of your Soul Gauge to keep you from dying if you get hit with 0 Rings. Very good skill, especially in general Gold Medal missions and you are going very fast, and in Hands Off Missions if you are truly not trying to get any Rings. 79-80: Soul Armor(10), Sub S-Armor(6) Color/Icon: Purple/Shield (80 is Skull) Only one Skill from 79-81 can be equipped at the same time. Reduces how much Soul you loose when you are hurt. Good combo when used with Soul Resurrection and missions in general where you want a full Soul Gauge to use Speed Break or Time Break. Sub S will cause other shield-type skills not to work (?) maybe I'm still confused a little... 81-82: Soul Barrier(25), Sub S-Barrier(15) Color/Icon: Purple/Shield (82 Skull) Only one Skill from 79-81 can be equipped at the same time. Soul Gauge increases when you loose Rings. And that's for any reason too and not just a Hit, use it with a skill that kills off Rings during a Hands Off Mission or in other situations with lots of Rings and you're in for quite a Soul Boost. For example, watch Wind Crest if you have it increase your Soul Gauge to go even faster! Sub S reduces Defense. 83-85: Pearl Collector(4), S-Pearl Collector(12), H-Pearl Collector(28) Color/Icon: Purple/Rocket Only one of these equipped at a time. Attracts nearby Pearls to you. The only time these skills are bad are during a No Pearls! Mission. 86-87: Ring Bonus(3), Power Restart(3) Color/Icon: Purple/Rocket Ring Bonus will give you 5 Rings to start a Mission off with, and Power Restart will give you 5 Rings when you come back after death. Don't let their low skill points fool you! Two extremely useful skills that can prevent death early in a level or soon after you just died! Also, Ring Bonus is required for most if not all Collect Rings Gold Medals, and both these skills can help other ways, like for example using Wind Crest from the start of a level if you have it. The only mission type where these hurt are Hands Off, but not always if you are just running thorough one of these missions with a skill that eats up Rings. 88-90: Mini-Turbo(3), Rocket Start(15), Warp Dash(25) Color/Icon: Blue/Rocket Only one of these can be equipped at the same time. These skills allow you to start a mission off at high-speed if you jerk the wii remote forward when the countdown reaches 1. To use Mini-Turbo, jerk the wii remote anytime 1 is up. Rocket Start requires jerking the wii remote when most of the little countdown things around the 1 are gone. Warp Dash requires almost all the little countdown things around the 1 to be gone. 91: Ring Exchange(25) Color/Icon: Purple/Rocket All Rings you pick up count as 2 Pearls instead of a Ring. This is the most useful skill in Hands Off Missions because you can't even get a Ring at all! But you have to be careful about getting hit, so I recommend Soul Resurrection and Soul Armor to give you a few hits before you die, which works well because all of those Rings are giving you Soul. Also wonderful in Perfect Challenges, because if you can't get hit anyway, why let those Rings be just Rings when they potentially can be Soul? Also can be good in No Pearls Missions if you are careful not to get hit, because maybe sometimes you might want to use Time Break even if you can't grab Pearls to avoid the Pearls... 92: Expert Drift(10) Color/Icon: Purple/Ring Gives you 100 points of Experience when you go around a 90 degree corner at very high speed. 93: Homing Bonus(20) Color/Icon: Purple/Ring Gives an increasing bonus of Experience for each enemy you defeat with Homing Attack, I've seen numbers from 50-200 or more Experience Points per enemy, so it's worth it if you want to Level up! 94: Ring of Zero(10) Color/Icon: Purple/Ring When you have Zero Rings, the amount of Stage Experience you get from other Ring Skills increases (I think it might double, but I am not sure). Use in missions like Hands Off where you would normally not have Rings anyway, also works great with Ring Exchange. 95: Chain Bonus(30) Color/Icon: Purple/Ring Getting Rings in a row in any Mission will earn you an experience bonus that increases when you get more Rings. Great Experience boost in any Mission with tons of Rings. 96-97: Collection Present(50), Sub C-Present(30) Color/Icon: Purple/Ring (97 Skull) You only can hold 100 Rings, but every Ring after you have 100 from then on gives you a couple points of Experience. Sounds insignificant, but use these skills during the Ifrit Golem Boss and stay in there for quite a while... Sub C just takes a bit of Soul for each Ring after 100. 98-101: Quick Grind(4), Fast Grind(12), Mach Grind(20), Sub M- Grind(10) Color/Icon: Blue/Arrow (101 Skull) You can only have one of these equipped at a time. Allows you to grind rails faster. Only useful in missions that happen to contain a lot of Rails, but can hurt you if you have to get off a rail quickly. Sub M will cause you to loose Rings. 102: Crest of Fire(25) Color/Icon: Red/Starburst You can only have one of 102-104 equipped at the same time. You need at least 6 other Fire Type (Red Icon) skills equipped for it to work. Homing Attack now blasts out over a wider range with each hit, allowing you to take out multiple enemies at the same time. Use for Rampage! Mission for quick, mass carnage... 103: Crest of Wind(25) Color/Icon: Blue/Starburst You can only have one of 102-104 equipped at the same time. You need at least 10 other Wind Type (Blue Icon) skills equipped for it to work. While running, you will slowly burn Rings, but gain lots of Speed. This is great for getting Gold Medals in almost all Missions, if you can handle the speed that is! Use with Soul Barrier for a Soul Gauge Boost also. 104: Crest of Dark(25) You can only have one of 102-104 equipped at the same time. You need at least 8 other Dark Type (Purple Icon) skills equipped for it to work. Slowly increases your Soul Gauge while running. I have heard it also increases the amount of Experience you gain, but I am not sure of this. Good for Missions where you want Soul but it's hard to get Pearls, or you can't get Pearls. ~*~*~*~*~*~*~*~*~*~*~*~ 5.c.3. Good Ring Skills Combinations ~*~*~*~*~*~*~*~*~*~*~*~ These are meant as suggestions of skills that work well together in certain situations. Some of these skills require you to be at a high level too, so be patient! Have any good combos? I would love to hear about them! Perfect Challenge Ring: ~*~*~*~*~*~*~*~*~*~*~*~ Aegis Slider combined with Hyper Skimmer to get past spikes. Ring Exchange so those Rings in the stage are not just useless. Crest of Fire to get rid of more dangerous enemies. No Pearls Ring: ~*~*~*~*~*~*~*~*~*~*~*~ Soul Devourer, Dark Crest and Ring Exchange, charge up your Soul Gauge so you can use Time Break later on to avoid more Pearls at high speed and make sure to add Hyper Surge. Also Rocket Jump to get over pearls safely for sure. Also same tips as for Stealth Attack since you can't get enemies. Stealth Attack Ring: ~*~*~*~*~*~*~*~*~*~*~*~ If you can, take off Homing Attack. Don't use Fire-type skills except Rocket Jump, and even then be very careful... Aegis Slider plus Skimmer to get past enemies quickly without harm. Soul Armor and Soul Resurrection in case they hurt you. Rampage Ring: ~*~*~*~*~*~*~*~*~*~*~*~ Increase Fire-type skills, i.e. Fire Gaze, Fire Tackle, and Volcano Slider. Be a bit careful about Speed, but for Golds go for it. Fire Crest if you have it for sure! Also use H-Expand and related so you can Homing Attack large groups of enemies. In these missions if you are looking for Experience use Homing Bonus. Clever Hands Off 1, lower level: ~*~*~*~*~*~*~*~*~*~*~*~ Sub C Devourer, Sub S Devourer and/or Sub-M Grind with highest speed skill. Use jumps near the Goal to get rid of Rings. Clever Hands Off 2, higher level: ~*~*~*~*~*~*~*~*~*~*~*~ Same as 1, but add Crest of Wind to increase Speed and Soul Barrier to get Soul for each Ring lost. Clever Hands Off 3: ~*~*~*~*~*~*~*~*~*~*~*~ Use Ring Exchange, but add Soul Armor and Soul Resurrection so you can take a few hits. Crest of Wind won't work here however since it needs Rings to work and the Sub skills are useless. Ring Collector: ~*~*~*~*~*~*~*~*~*~*~*~ High-speed and Ring Bonus. Don't use Crest of Wind, Crest of Dark is best to grab lines of Rings during Time break or to sometimes use Speed Break. Chain of Rings: ~*~*~*~*~*~*~*~*~*~*~*~ Go ahead and use Crest of Wind, it doesn't matter here if you burn Rings. Use Crest of Dark if you want to use Time Break to grab lines of Rings. Also, unlike with Collect Rings, you can actually use Ring Exchange and still count as a chain of Rings. Fire Soul Collector: ~*~*~*~*~*~*~*~*~*~*~*~ Take off high speed skills and especially Landing Dash and related so you are not going too fast. Fire Lock-on for sure, duh! Add Splash Jump to get some Fire Souls. Add Slowed Search to get the few that require it. Add Soul Barrier and other Experience skills and Dark Crest so you can have plenty of Soul for Time and Speed Break. Add Surge skills so you can grab the ones you see during Time Break easier. Experience Gaining Ring: ~*~*~*~*~*~*~*~*~*~*~*~ Homing Bonus, Collection Present, Ring of Zero etc... plus things for a Perfect Challenge Ring, don't get hit! Defeat a boss or go through a stage with lots of enemies/Rings. Also remember not to use Ring of Zero with Collection Present... use some logic :P Extremely Crazy Fast Ring: ~*~*~*~*~*~*~*~*~*~*~*~ As many of the High Speed skills as possible, especially Hyper Speed combined with Crest of Wind. Make sure you have Splash Jump to get past some obstacles. Add Soul Barrier for a Soul Boost while you are burning Rings with Crest of Ring, Balance and use Aegis Slider/Hyper Skimmer to help get you up when you take damage/prevent damage. ~*~*~*~*~*~*~*~*~*~*~*~ 6. Rings and Items ~*~*~*~*~*~*~*~*~*~*~*~ Rings: ~*~*~*~*~*~*~*~*~*~*~*~ Rings work a little differently in this game than in other Sonic games. They still protect you from death if you are hit by an obstacle, but instead of dropping them all, only 20 disappear, but you can't pick them back up again! That means 20 or less Rings equals one hit you can endure before you die. Also, the number of Rings you can hold varies depending on the level you have obtained. You start out with a capacity of only 50 Rings, but for each 5 levels of Skill you gain the ability to hold more and more Rings which means more and more hits you can endure. The first number in the Ring counter is the number of Rings you currently have, the second number is the number of Rings you can hold. Rings you have at the end of the level also count toward your Experience. Later on in the game, there is at least one Ring Skill that reduces the number of Rings you lose when hit. Items and Level Objects: ~*~*~*~*~*~*~*~*~*~*~*~ (Certain Level Objects such as Rails and Flying Pots are described in Sonic Move's Section) Ring: Worth One Ring. Rings are found on the stage and in Treasure Chests. Rich Ring (large and silver with a star): Worth 20 Rings Pearls (Little white spheres): Increase your Soul Gauge a little. They are found on the ground, in Treasure Chests and in Enemies. You have to pick up ones on the ground, but the ones in Enemies and in Treasure Chests come to you automatically. Rich Pearls (Bigger with a halo): Worth 20 Pearls Treasure Chest: With our Without Wings, ones with Wings sometimes move. Just touch or Homing Attack them. Can contain Rings, Pearls or Nothing. Fire Souls: Collect these red fiery Rings to unlock things in Party Mode. There are three in certain Missions. Discussed more in the Fire Soul Section. Collection Objects: Sometimes you have to find and gather random objects like eggs and bones to complete a mission. Springs: Bouncy! Use Homing Attack for a better aim. Some Springs are Invisible and you can't tell where they are at all until you hit them, they are on the ends of rails. Spiky Spinning Springs: Some springs have spikes on the other side and flip over. You have to wait until the spring side is facing up in order to Homing Attack it safely. If they are spinning very rapidly, you need to slow down with Time Break in order to properly hit them. Launch Pad/Ramp: Automatically sends you forward at a high rate of speed. Ramps send you into the air. Switches: Often very large with a star on it, press it to make something happen and it will glow blue. Small brown switches with numbers appear in one Mission. Cages: Often contains an Item or Enemy. You need to Homing Attack it to Smash it open before you can get what's inside. Hint: Use Time Break near Empty Cages to expose possibly hidden items... Easily Breakable Obstacles: Some things, for example jars, are easy to break apart with a Homing Attack or sometimes even by just touching it to see what's hidden inside. Other small objects like boxes can be broken by Fire Gaze or by Jump Dashing into them or even just going fast enough sometimes. Enemy Defeat Breakable Obstacles: Some large rocks "magic rocks" will only break apart if you defeat a nearby group of enemies. You might need to do this to expose a spring or to move on with the level, or maybe there is a hidden item inside. Speed Break Breakable Obstacles: Some things can only be broken in you run into them during Speed Break. These are often blocks with cracks in them, rocks, and even cactuses. Sometimes there is a hidden item inside, so you might want to only use Speed Break for a little while then back up! Enemies: Found in many levels, these evil genies might take more than one hit to defeat and sometimes attack you. Get them before they hit you and make you lose Rings! Spiky Balls, Spikes and other Obviously Sharp Things: Don't touch! If you do, you will lose Rings and if you don't have Rings then you must start over from an earlier point! ~*~*~*~*~*~*~*~*~*~*~*~ 7. Enemies: ~*~*~*~*~*~*~*~*~*~*~*~ Along the way, Sonic will encounter various evil genies and other nasty things, here's a basic list: Note: I have some of the names from the Special Book or from the levels, but not everything unlocked there yet, I'll update in the future. Green or Purple Genie: Number of Hits to Defeat: 1 Worlds Found in: All These basic enemies have a different appearance in each World to fit in with the theme of the world. They can behave a couple different ways: When they don't move at all, they are just something to attack or to use Homing Attack on to get to a higher place, but sometimes they will move a little. Spinning- When they move rapidly back and fourth, you might have to time your attack just right, or if you are trying to avoid them in a Stealth Attack mission you might even have to use Time Break to get past them easier. Disappearing: If you see one suddenly disappear, wait around and it will appear again, you might have to time it just right to Homing Attack across a dangerous area. Red Genie: Number of Hits to Defeat: 2 Worlds Found in: All All of these genies breath fire and stay in one place. Sometimes they just blow fire straight ahead, but sometimes they spin around while blowing fire. You just need to time your attack carefully so the fire doesn't hit you before you attack them, it's best to attack them from above. Flower Spirits: Number of Hits to Defeat: 3 when not defending World Found in: Dinosaur Jungle Flowers will defend themselves by closing up, you can still Homing Attack during this time, but no hits will get thorough. They attack with a series of three rapidly-fired red balls straight at you. Golem Djinn: Number of Hits to Defeat: 1 on the head World Found in: Evil Foundry These large robots require you to hit the very top of their head. You need to either jump up on an nearby obstacle that will get you higher, or sometimes they are carrying a hammer you can Homing Attack then use to reach the head. When you defeat them, they fall down flat and have two rails on them you can then grind. Gargoyle Djinn: Number of Hits to Defeat: 3 when not defending World Found in: Levitated Ruin Like the flowers, they will defend themselves, but they also have a few attacks Swipe- Very hard to avoid, they will very suddenly lunge at you and claw you. Invisible Ripple- Barely visible as a ripple in the air, pushes you back Light- If the light hits you (I think it's when you are not jumping) you might turn to stone, shake the wii remote to break free. Slime Djinn: Number of Hits to Defeat: 1 World Found in: Pirate Storm These creatures have a couple different attacks you need to avoid sometimes: Green gas: Will hurt you if you touch it Electricity: Surrounds the enemy, it will hurt you if you attack it during this time. Skeleton Djinn: Number of Hits to Defeat: 1 or collapses and gets back up World Found in: Skeleton Dome Skeletons can either be defeated, or they get right back up again and again. I don't know how to tell the difference, but I do know in the Rampage missions the defeatable ones count as an enemy and the other ones do not. They also behave in a few different ways: Standing still: Will try to attack you with their swords if you get too close. Spinning: Very dangerous, you can't attack from the side, you need to attack from above with a Homing Attack instead. ~*~*~*~*~*~*~*~*~*~*~*~ 8. Missions ~*~*~*~*~*~*~*~*~*~*~*~ First you will have to complete a set of Missions in Lost Prologue, but soon when you complete some Missions you unlock others and unlock other Worlds. Missions require you to complete a certain objective to clear them. Choose a World, then Choose one of the unlocked Missions. Some types of Missions just require you to reach the Goal or getting a certain number of things. There isn't a Lives counter in this game, so if you die by getting hit with no Rings or falling into a bottomless pit you just start back up at a certain point in the level. But some Missions can be Failed by not meeting the Mission Objective and you will fail to Complete the Mission. A black light next to a Mission means you haven't Completed it yet, a green light means you have. There is one large white line to the far right of each Mission name, these are replaced by a Medal if you earn one. Medals are earned by completing the Mission very quickly, read more about them in the Medal section. If there are three little white lines next to the Mission Name, that means the Mission contains Fire Souls and reminds you how many Fire Souls you have collected. Fire Souls unlock things in Party Mode. Read more about Fire Souls in the Fire Souls section. When you Select a Mission after Lost Prologue, you will enter the Ring Customization Screen. Select one of four Rings to adjust skills on, then hit Equip. Read more about Ring Skills in the Ring Skills Section. Choose skills wisely to help out with your Mission! Doing well in Missions by not getting hit, defeating lots of enemies and grabbing Rings will earn you Experience which will level you up and increase the power of your Ring. Even if you fail a Mission, you will still receive some Experience for that Mission. If you just hit Restart from the Pause Menu, you will loose all experience gained. Read more about Experience in the Experience/Ring Skills Section. Action Screen ~*~*~*~*~*~*~*~*~*~*~*~ During an Action Stage, the various gauges and things: Ring Counter- Upper-left hand corner, the first number is the amount of Rings you have collected and the second number is the number of Rings you can hold. Increase the number of Rings you can hold by leveling up. Bonus Info- Various things such as getting a Fire Soul or sometimes other things are displayed under the Ring Counter. Mission Counter- Appears in the upper right during some Missions. Counts off things such as number of objects, time and distance depending on mission. Soul Gauge- Appears in the lower right part of the Screen after you first beat Evil Foundry Mission 1: Go for the Goal. Increase it's level by collecting Pearls. When it is high enough and gets past a small marker on the gauge, it will turn red and you can use Speed Break and Time Break. Read more about this in the proper section of this guide. Pause Menu ~*~*~*~*~*~*~*~*~*~*~*~ Pause during a Mission by hitting the + button and you will have four different options. Continue- Choose to get out of the Pause Screen Restart- Choose to start again from the beginning of the Mission. If you choose this option, all Experience and Fire Souls gained will be lost. Status- Choose to see various statistics about the Mission. Here are the sub-menus: Status- A table of statistics including Ring level: The Skill level on your Ring High Score: Your previous Score record Score: Your current Score Best Time: Time record Time: Current amount of Time Stage Experience: Experience you have gained by doing certain things, usually by using a Ring Skill that increases Experience. Total Experience: The amount of Experience you currently have in total. Max Ring Chain: *I think* only applies to Chain of Ring missions, the number of Rings you have gotten in a row. Soul Gauge: The first number is the amount you have now, the second number the total amount you can hold. Mission- Check what your current Mission is, how well you are doing on it, the number of Fire Souls you have picked up (if there are any) and the best medal you have already earned. Custom- Check what skills are on your Skill Ring and what type they are. Note you cannot change skills in the middle of a Mission, just look at them. Quit- Completely quit the Mission. Mission End Screen ~*~*~*~*~*~*~*~*~*~*~*~ If you either Complete or Fail a Mission, a screen will appear to show you how well you did and displays these things: Clear Time Medal Earned- Determined by speed, either none, Bronze, Silver or Gold Action Bonus- A score you get for doing various things in-stage? I'm still not sure about this one. I notice it's higher for longer stages and for Bosses. Enemy Bonus- Get 50 points for each Enemy defeated (I'll check later if you get a higher score for tougher enemies, I think you do) 2000 for a Boss. Ring Bonus- Get points for each Ring (Now I am almost 100% sure you get 1 (maybe 2 or 3) points for each Ring you pick up even if you pick up more Rings you can hold or if you loose any) Technical Bonus- Decreases each time you get hit. This multiplies the score received from the above things a certain amount, which is why getting damaged can severely affect your Score/Experience gained. Highest amount varies by Mission. You loose .1 each time you take damage (I think). I have also noted very low technical bonuses less than 1 if you Fail a Mission, meaning Failed Missions will very negatively impact the amount of experience you gain. After the first screen, the second screen converts your score into more Experience. An orange bar will increase to show you how close you are to Leveling Up. If you do Level up, then your new level along with any gained Ring Capacity, Skills Points, Soul Gauge will appear. Then finally you get to see what you have unlocked if anything including more Missions/Worlds, Ring Skills, Pages in the Special Book and Party Mode stuff if you grabbed Fire Souls. ~*~*~*~*~*~*~*~*~*~*~*~ 8.a. Mission Types/Tips ~*~*~*~*~*~*~*~*~*~*~*~ There are specific types of Missions, each general type requiring it's own strategy. Bosses have general tips in here too but they also have their own sub-section with Tips since they are important. Eventually I will have Tips for each individual Mission, for now I just have tips for Story-required Missions. Here is the short list to the different types of missions discussed below: Paragraphs: The Lost Prologue Tutorials Go for the Goal: Basic head to the Goal Beat the Clock: Get to the Goal before Time is up Head to Head: Get to the Goal before Uhu does Rampage!: Defeat a certain number of enemies Stealth Attack: Don't defeat enemies Collect Rings: Get a certain amount of Rings Chain of Rings: Get a certain amount of Rings in a row Hands Off: Don't finish the mission holding Rings No Pearls: Don't touch a single Pearl Diehard Challenge: Don't die Perfect Challenge: Don't take damage at all Special Challenge: Varies, read Mission objective Boss Battle: Defeat the Boss Paragraphs ~*~*~*~*~*~*~*~*~*~*~*~ The names of the Missions in Lost Prologue. These Missions have their own special objectives and are practice for using certain Ring Skills. You do earn Medals for these Missions and gain Experience from some of them, so it's worth mastering them. Tips: Make sure you have the skill the Mission calls for equipped on your Ring! Gold Medal Tips: For most, run like crazy with a very high speed skill. If you are required to use a skill, use it only the minimum amount of time, then run like crazy the rest of the way. Go for the Goal ~*~*~*~*~*~*~*~*~*~*~*~ The basic head to the end Mission. These are the longest Missions and take you through the entire World. Other Missions only occur in parts of the World. Tips: I suggest a well-rounded Skills Ring with a nice balance of attack and speed. These are rather easy since they are the basic Story Missions and don't require lots of fancy skills. Gold Medal Tips: These are fairly easy to get a Silver/Gold Medal in, especially if you have Hyper Speed. Put on a bunch of Defensive skills like Ring Savor and Soul Resurrection if you have them and don't worry about getting hit, just get back up and run again. - Some levels have huge shortcuts and it pays to know them. Beat the Clock ~*~*~*~*~*~*~*~*~*~*~*~ There is a clock ticking down in the upper right-hand corner how many seconds you have left to reach the Goal or you will fail! Of course to make it more difficult, the game designers have placed various obstacles in your way. You can die, but dying will set you back quite a ways sometimes. Tips: Equip the highest Speed-type skills you have in general, unless you end up going so fast you can't control Sonic effectively. Also what helps if you have them are skills that help you collect Pearls for your Soul Gauge and Defensive Skills that help you get back on your feet quicker. Speed Break is an obvious help, but make sure to only use it where you have a clear way ahead. Time Break helps too, it slows down you and the clock, so you can get through obstacles with more precision at high speeds. Defeating Enemies might slow you down, but at the same time they give you Pearls which could be useful or using Homing Attack could lead to a shortcut. Gold Medal, pretty much the same above, but maybe risk using Speed Break even more. Head to Head ~*~*~*~*~*~*~*~*~*~*~*~ You have to beat Uhu, a blue sparkly light, to the Goal or you will fail. Like a Beat the Clock Mission except you don't have a counter to show you how much time you have left. In general, these are a little harder than Beat the Clock. Instead of ticking down time, there's a counter showing you the distance Uhu is from you, Positive Red numbers means he is ahead of you, negative blue numbers means you are winning. Like in the previous mission, you can die and continue, but Uhu is often fast enough that this allows him to get ahead. Tips: Same General Tips as Beat the Clock, but Uhu is a very tight race. Rampage! ~*~*~*~*~*~*~*~*~*~*~*~ Defeat the indicated number of enemies. A small counter keeps track of how many enemies you have defeated and how many you have left to go. Sometimes, the level will loop back on itself so you can go back and get enemies you missed, but sometimes these levels have a Goal and you have to get them all in one shot before you hit the Goal or you will Fail. Tips: Attack type skills, of course. These are of the Fire Type. The more ways you can kill an enemy, the better. Don't put a lot of Speed on your Ring at least at first, because you might speed past enemies. Defense helps too since you are dealing with enemies here. Put on good Homing Attack skills to lock on to and attack enemies quickly. The higher your Homing Attack skill, not only can you lock on to enemies at a longer distance, but also at a greater height. Some enemies disappear and reappear. If you see one disappear, just wait around for a few seconds and it should blink into view again. Speed Break in general is too fast, but you can use it to get past some stretches of level with no enemies in some cases. Gold Medal Tips: Try doing it with a high Speed Skill, but you have to be extra careful you don't go so fast you don't get an enemy. Homing Attack extend is very important, cause it allows you to get a lot without having to run to another group often times. If you have it, use the Fire Crest so you can smash enemies quickly. In at least one mission I have done (In Levitated Ruin), there is a section where enemies appear across a gap but you can fall down to a lower part of the level, then when you get back there again the enemies have reappeared in the same spot! I got a Gold by rapidly doing this. Stealth Attack ~*~*~*~*~*~*~*~*~*~*~*~ The opposite of Rampage, you can't attack enemies at all or you will fail. Of course, there are many enemies in the way! Tips: Jump over them, don't Homing Attack. You might want to practice Cancel so you can stop short of hitting an enemy. Obviously, don't put on Attack-type skills. Focus on Defense in case you hit enemies when trying to avoid them. Speed is in general all right, if you don't mind hitting the occasional enemy. Later on in the game, you will be able to actually take off Basic Skills, with some of these Missions, they become a lot easier if you take off Homing Attack so you can jump over then a lot easier. Increase your Jump Dash distance if you are doing this to get you past gaps and junk. Don't use Speed Break because that can kill enemies unless you know for sure there are no enemies up ahead. Use Time Break to sneak past groups of enemies. Remember when using the hoops when you are blasted out of them you can hurt enemies, so time these carefully. Gold Medal: Basically the highest speed skill. Other Good Skills include Aegis Slider to simply slide past groups of enemies without hurting them. Dark and Wind Crest work well here. Bad Skills: Anything of the Fire Type except maybe the Jump Dash extend skill. Collect Rings ~*~*~*~*~*~*~*~*~*~*~*~ Grab a certain amount of Rings. Your Ring count will be limited to that amount of Rings. Tips: Obviously, try not to get hit or you will loose Rings. So don't put too much Speed on your Ring. Also focus on Attack and Defense so you can deal with enemies easier. Equip Ring Bonus to give you 5 free Rings at the very beginning. You can put on skills that reduce Ring Loss, but try to not get hit at all if possible! Time Break can help you gather lines of Rings with precision. Find the switches and invisible Rails that lead to more Rings. Gold Medal Tips: Ring Bonus Usually grabbing the very first group of Rings you can, which is harder. Sometimes, it's better to speed through a section to get to a ricer section of Rings up ahead. Some of them seem to require using Time Break at the correct time to grab a line of twisting Rings very precisely. Crests: Dark is best for gaining extra Soul to use Time Break to precisely grab Rings. Bad Skills: Anything that eats Rings and of course Wind Crest and Ring Exchange for obvious reasons. Hands Off ~*~*~*~*~*~*~*~*~*~*~*~ Reach the Goal with 0 Rings or you will Fail. Tips: Obviously, turn off Ring Bonus and Power Restart Skills. Ring-based Skills in general don't make sense here. Don't put on Speed, it takes high precision to duck the Rings sometimes. Focus on Defensive and Agility skills so you can have maximum maneuverability. You can pick up Rings, just get rid of them by hitting enemies if you can or with a Ring Skill. If you have them, use Skills that take away Rings when used, these can be excellent here. Put on as many as you can. Use Time Break helps a lot, Speed Break will send you into Rings most likely. Defeat lots of enemies and gather lots of Pearls. Obstacles can hurt a lot without Rings, so if there are a lot of dangerous things in the Mission, it's okay to pick up a few Rings if you remember to get rid of them before reaching the Goal. Gold Medal: Run thorough the stage without caring about Rings and get rid of them before hitting the goal. Best skill is Ring Exchange, because you can't get Rings at all. Plus you will have lot of Soul you can Speed Break with. Combine this with Soul Resurrection and Soul Armor so you can have hits without dying. Without Ring Exchange, try other skills that eat Rings, like Sub C and S Devourer, Sub M Grind, and Wind Crest. Wind Crest is the best here, but note it makes no sense to use it if you are using Ring Exchange, but overall will cause you to be faster. Bad Skills: Ring Bonus, Power Restart, Ring Savor. Chain of Rings ~*~*~*~*~*~*~*~*~*~*~*~ These Missions only start appearing after beating Last Chapter. Sort of like Collect Rings, except you have to get a certain "Combo". That means you need to collect bunches of Rings in a row. There is a combo counter at the top of the screen. If you go more than about a second without grabbing a Ring, the combo counter goes back down to zero. A little gauge appears in the upper left when you get closer to achieving the desired Combo. Tips: Unlike with Collect Rings, Speed helps A LOT to keep Combos. Also keep your agility up so you can weave back and forth effectively and Defense. Combos don't stop after you reach the correct number, so brake and wait for the mission to end. The Ring Bonus skill doesn't help. If you get hit, you surprisingly don't loose your Combo count even if you loose Rings. But make sure to pick up more Rings quickly after getting Hit. Put on Skills such as Balance to get up quickly after getting hit. Time Break is extremely effective in grabbing rows of Rings while avoiding obstacles. Speed Break can be used in some situations where there are long lines of Rings or if there is a gap in placement of Rings. Lots of times Rings are above enemies or enemies lead you to another path with Rings, so don't ignore them. Gold Medal: Very high speed skill, but use Time Break for more precision. In at least one mission, I find myself getting hit to keep a combo, that's fine since you don't actually need to keep the Rings. Unlike with Collect Rings, Wind Crest is wonderful here because you don't have to worry about actually keeping them. Ring Exchange actually doesn't mess up combos, I've found myself using it here to gain more Experience to precisely get more Rings later on. No Pearls ~*~*~*~*~*~*~*~*~*~*~*~ Man, that means my Grandma Pearl can't play this Mission... just kidding, it means you can't get pearls of course. These Missions only appear after beating Last Chapter. This is a lot harder than the No Rings Missions because getting just one pearl at any time will cause you to fail and pearls in general are harder to avoid. Tips: Take off Pearl Collector... nuff' said. Also not too much Speed and plenty of Agility for ducking reasons and Defense and Ring increasing/saving skills in case Enemies hit you. Soul-based abilities make no sense here since you cannot charge up your Soul Gauge at all. Remember, Pearls are found in Enemies and sometimes in Treasure Boxes, so avoid these objects. Since you cannot smash enemies either, most of the tips for Stealth Attack apply here too. If you are far enough in the game, you can take off Soul Gauge since you will not be using it anyway to make room for other skills. Also since you can't smash enemies if you can get away with it take off Homing Attack also. Gold Medal: Takes very precise ducking at high speeds, experts only! Dark Crest is best here, so you can actually build up your Soul Gauge so you can use Time/Speed Break if you want to. Also other skills that increase Soul Gauge can help too, even Ring Exchange even though you have to be careful. Diehard Challenge ~*~*~*~*~*~*~*~*~*~*~*~ You can't die basically, but you can get hit as much as you want. Of course, the game designers have placed various obstacles in your way to make it harder. Tips: Don't put too much Speed on your Ring unless you are going for a Gold Medal. Instead focus on Defensive Ring Skills. Some of them are Aegis Slider, Surge so you can use Time Break to weave between obstacles easier, Ring Saver, and Soul Resurrection which can keep you from dying if you have a good amount of Soul even without Rings combined with Soul Armor. Time Break of course to duck between obstacles. Gold Medal: Same thing as a regular stage, just be a bit extra careful and you can fall into a bottomless pit/water. Perfect Challenge ~*~*~*~*~*~*~*~*~*~*~*~ Quite Hard, like Diehard Challenge, but you can't even get hit. These Missions only appear after beating Last Chapter. So basically you have to be EXTREMLY careful to avoid the numerous junk the level throws at you. Tips: Don't bother with the defensive skills I mentioned for Diehard, won't do you any good if you can't get hit at all. And Speed is a no-no for first time play-throughs. Instead, actually focus on Attack so you can defeat Enemies easier and stuff like Pearl Collector. Also increase Jump, Jump Dash and Homing Attack to be able to jump over dangerous things more easily and keep Agility skills like Quick Step. Watch enemies closely if they are attacking and attack them when they stop attacking or it's too dangerous. Time Break, Speed Break is too risky unless you know the level very well. You should gain quite a bit of Experience since you can't get hit, so you might want to increase that bonus with Experience gaining Ring Skills. Gold Medal: Knowledge of the level so you know where to jump and avoid damage at high speed. Try the Dark Crest to get more Soul to use Time Break. Also, try Ring Exchange for more Soul, you don't really need Rings, so turn them into Soul! Bad Skills: Anything that protects you if you are hit, they are useless here and you might as well use those Skills Points for something else. Special Challenge ~*~*~*~*~*~*~*~*~*~*~*~ Missions that are not in another category and can vary in objective. Often some sort of search mission where you are finding random objects, or you are destroying things. Tips: Read the Mission carefully and think about what Ring Skills would help you the most to meet your goal. Most Special Challenges require you to find something, so don't put on too much Speed when first going through so you don't miss something. Boss Battle ~*~*~*~*~*~*~*~*~*~*~*~ Bosses are fighting one large enemy that takes many hits. The Bosses are covered in more detail in the next Section, but here are some general Tips: Tips: Most important skill to increase is Homing Attack because the number of times you Homing Attack the boss is what's important, not how many times you stun then so you can Homing Attack, make the range longer and the recovery time shorter with abilities such as Balance and H- Extend. Attack-type skills sort of help, maybe... but some Bosses require Speed and Agility always helps. Each Boss is different basically and requires a different strategy. Have lots of Defense and Ring saving skills up so you can have more hits when facing a boss. Watch the Boss very carefully, you can predict it's next attack and respond accordingly. There is always a window of opportunity where you can attack. Gold Medal: Hitting the boss as soon as you can and to make sure you pound it with Homing Attacks as much as you can. ~*~*~*~*~*~*~*~*~*~*~*~ 8.b. Worlds and Missions Short List ~*~*~*~*~*~*~*~*~*~*~*~ This is just a simple list of the Missions and their Descriptions for now with and a note on whether the Mission contains Fire Souls or not (refer to the Fire Soul section for more info). Defeating Missions will unlock more Missions and more Worlds. Most missions past 8 in Lost Prologue are unlocked by obtaining certain Ring Skills. The general types of Missions are described above including Tips. Next couple of sections is the unlock chain and then the Shortest Path to Final/Extra. Lost Prologue ~*~*~*~*~*~*~*~*~*~*~*~ 1. Paragraph 01 Tilt the Wii Remote left and right and collect 50 Rings! 2. Paragraph 02 Use the Charge Jump move to reach the goal! 3. Paragraph 03 Use the Jump Dash move to reach the goal! 4. Paragraph 04 Use Homing Attacks to defeat 10 Enemies! 5. Paragraph 05 Use proper braking to reach the goal! 6. Paragraph 06 Use back moves and collect 25 Rings! 7. Paragraph 07 Use 10 small jumps and reach the Goal! 8. Paragraph 08 Use grinding to reach the goal! 9. Paragraph 09 Use Speed Break to reach the goal! 10. Paragraph 10 Use Time Break to reach the goal! 11. Paragraph 11 Use Sliding Attacks to defeat 10 enemies! Tip: Equip Volcano Slider 12. Paragraph 12 Use Homing Attack while in Time Break 13. Paragraph 13 Use the Fire Gaze move and break 20 boxes! 14. Paragraph 14 Use Down Cancel! 15. Paragraph 15 Collect 10 Rings using Back Step! 16. Paragraph 16 Splash Jump Practice Head for the Goal! 17. Paragraph 17 Use Mini-Turbo and head for the goal! 18. Paragraph 18 Perform a Rocket Start and reach the Goal! 19. Paragraph 19 Use Warp Dash and head for the goal! 20. Paragraph 20 Clear the stage as quickly as possible! 21. Paragraph 21 Clear the stage as quickly as possible! Sand Oasis ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Find King Shahryar! 2. Diehard Challenge (Fire Souls) Don't get Defeated! 3. Head to Head Beat Uhu to the Goal! 4. No Pearls Don't Get any Pearls! 5. Special Challenge (Fire Souls) Don't Break the Jar! 6. Diehard Challenge (Fire Souls) Don't get Defeated! 7. Beat the Clock Finish Within 120 seconds! 8. Perfect Challenge Don't Take Damage! 9. Special Challenge (Fire Souls) Break 5 jars! 10. Collect Rings (Fire Souls) Collect 99 Rings! 11. Rampage! Defeat 20 Enemies! 12. Chain of Rings Get a 20 Ring Combo! 13. Defeat the Boss (World Ring) Battle! Sand Scorpion! Dinosaur Jungle ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Follow the Pterosaur! 2. Diehard Challenge (Fire Souls) Don't get Defeated! 3. Collect Rings Collect 99 Rings! 4. Perfect Challenge Don't Take Damage! 5. Rampage! (Fire Souls) Defeat 10 Enemies! 6. Stealth Attack (Fire Souls) Don't Defeat Enemies! 7. Head to Head Beat Uhu to the Goal! 8. Chain of Rings Get a 30 Ring Combo! 9. Special Challenge (Fire Souls, World Ring) Smash 5 Genie Eggs! 10. Special Challenge (Fire Souls) Get the Pterosaur Egg! 11. Collect Rings Collect 99 Rings! 12. No Pearls Don't Get any Pearls! Evil Foundry ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Head for the Center! 2. Diehard Challenge (Fire Souls) Don't get Defeated! 3. Hands Off Finish with 0 Rings! 4. Head to Head Beat Uhu to the Goal! 5. Beat the Clock (Fire Souls, World Ring) Find the Exit in Time! 6. Stealth Attack (Fire Souls) Don't Defeat Enemies! 7. Hands Off Finish with 0 Rings! 8. Perfect Challenge Don't Take Damage! 9. Rampage! (Fire Souls) Defeat 20 Enemies! 10. Collect Rings (Fire Souls) Collect 99 Rings! 11. Perfect Challenge Don't Take Damage! 12. Chain of Rings Get a 50 Ring Combo! 13. Defeat the Boss Battle! Ifrit Golem! Levitated Ruin ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Find Sinbad! 2. Rampage! (Fire Souls) Defeat 1 Enemy! 3. Head to Head Beat Uhu to the Goal! 4. Perfect Challenge Don't Take Damage! 5. Special Challenge (Fire Souls) Open Sinbad's Cage! 6. Diehard Challenge (Fire Souls) Don't get Defeated! 7. Hands Off Finish with 0 Rings! 8. Perfect Challenge Don't Take Damage! 9. Rampage! (Fire Souls, World Ring) Defeat 20 Enemies! 10. Beat the Clock (Fire Souls) Finish Within 90 seconds! 11. Collect Rings Collect 80 Rings! 12. No Pearls Don't Get any Pearls! Pirate Storm ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Follow the Pirates! 2. Head to Head (Fire Souls) Beat Uhu to the Goal! 3. Collect Rings Collect 100 Rings! 4. No Pearls Don't Get any Pearls! 5. Rampage! (Fire Souls) Defeat 20 Enemies! 6. Hands Off (Fire Souls) Finish with 0 Rings! 7. Beat the Clock Finish Within 100 seconds! 8. Chain of Rings Get a 100 Ring Combo! 9. Diehard Challenge (Fire Souls) Don't get Defeated! 10. Stealth Attack (Fire Souls) Don't Defeat Enemies! 11. Collect Rings Collect 10 Rings! 12. Perfect Challenge Don't Take Damage! 13. Defeat the Boss (World Ring) Battle! Captain Bemoth! Skeleton Dome ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Find King Solomon! 2. Hands Off (Fire Souls) Finish with 0 Rings! 3. Head to Head Beat Uhu to the Goal! 4. Perfect Challenge Don't Take Damage! 5. Rampage! (Fire Souls, World Ring) Defeat 40 Enemies! 6. Diehard Challenge (Fire Souls) Don't get Defeated! 7. Beat the Clock Finish Within 45s 8. No Pearls Don't Get any Pearls! 9. Special Challenge (Fire Souls) Find the King's Bones! 10. Rampage! (Fire Souls) Defeat 15 Enemies! 11. Collect Rings Collect 50 Rings! 12. Chain of Rings Get a 50 Ring Combo! Night Palace ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Sneak into the Palace! 2. Head to Head (Fire Souls) Beat Uhu to the Goal! 3. Hands Off Finish with 0 Rings! 4. No Pearls Don't Get any Pearls! 5. Rampage! (Fire Souls, World Ring) Defeat 20 Enemies! 6. Stealth Attack (Fire Souls) Don't Defeat Enemies! 7. Collect Rings Collect 100 Rings! 8. Chain of Rings Get a 50 Ring Combo! 9. Diehard Challenge (Fire Souls) Don't get Defeated! 10. Hands Off (Fire Souls) Finish with 0 Rings! 11. Beat the Clock Finish within 90s 12. Perfect Challenge Don't Take Damage! 13. Boss Duel (Final Boss) Battle! Erazor Djinn 14. Last Chapter (Extra Boss) ~*~*~*~*~*~*~*~*~*~*~*~ 8.c. Mission Unlock Chain ~*~*~*~*~*~*~*~*~*~*~*~ It took me a while to try to think of a way to represent this... The best way was a big ol' chain. The main chain is the Story Required Missions. Branches to the Top lead to World Rings, branches to the bottom Non-story required Missions. Also there are two smaller chains representing what is unlocked when you defeat Night Palace 14(Last Story) and then a list of the Ring Skills needed to get all of the Lost Prologues(I don't have all the Ring Skill unlock info yet, but I included what I know or what I think is correct). All World Names are abbreviated * is a mission to get to the Final Boss or a World Ring. (WR) means World Ring. Note: If it's seems kind of funky... I had a hard time fitting everything in and making sure it stayed in margins... I could probably be improved in the future somehow... Ehh, maybe I should list it out too, but a list would be harder to read but easier to find a specific mission... ??? To the Final Boss (broken in two): ~*~*~*~*~*~*~*~*~*~*~*~ SO7-SO13(WR) LR9(WR)-LR10-LR11 | | SO10-SO11 DJ3(WR) LR6-LR7 | | | LP1-SO2-SO9-DJ1-DJ2-DJ5-DJ6-EF1-SO3-LR1-LR5-PS1-PS9-PS10-PS5cont... | | | | | | | SO5-SO6 DJ9 DJ7 LR2-LR3 PS2 PS11 PS6-PS7 | | DJ10-DJ11 PS3 NP6 | NP5(WR) | NP2-NP9-NP10 | PS13(WR)-EF2-EF13-EF5(WR)-SD1-SD5(WR)-SD9-SD10-NP1-NP13 | | | | | EF3 EF6-EF7 SD2 SD6-SD7 SD11 | | EF9 SD3 | EF10-EF11 Beyond Last Chapter ~*~*~*~*~*~*~*~*~*~*~*~ SO8-SO12 PS8-PS12 | | SO4-EF4-EF8-PS4-NP3-NP4 | | | | EF12 NP11 NP14 | LR12 NP12 | | | DJ4-LR4-LR8-SD4-NP7-NP8 | | DJ8-DJ12 SD8-SD12 Lost Prologue 9-21 Unlock ~*~*~*~*~*~*~*~*~*~*~*~ (This is based on a rough unlock list of mine... I don't know for sure if I unlocked some of these skills by leveling up or by completing a certain mission... help me correct errors) 9- Soul Gauge Skill, Beat Evil Foundry 1 10- Soul Gauge Skill, Beat Evil Foundry 1 11- Volcano Slider Skill, Lv. 21 12- Slowed Search Skill, 45 Silver Medals (Not sure about the number, From GameFAQs messageboard, but I know it's Silver Medals) 13. Fire Gaze Skill, Lv. 17 14. Down Cancel Skill, Lv. 34 15. Back Step Skill, Lv. 5 16. Splash Jump Skill, Lv. 42 (not sure, this might have been a Mission) 17. Mini-Turbo Skill, Lv. 2 18. Rocket Start Skill, Lv. 19 19. Warp Dash Skill (I don't remember the Lv.) 20. Unlock Last Chapter 21. Beat Final Boss (NP13) ~*~*~*~*~*~*~*~*~*~*~*~ 8.d. Shortest Path to Final/Extra Boss List ~*~*~*~*~*~*~*~*~*~*~*~ Basically when you progress through Adventure Mode, you often unlock more than one new Mission at once. Some of those missions are required to beat to reach the Final/Extra Boss, but some are not. As you can see, the list often even goes back to Missions in earlier Worlds and the numbers are not always in order, so pay attention! Final Boss (Night Palace 13) Shortest Path: ~*~*~*~*~*~*~*~*~*~*~*~ WR means World Ring Lost Prologue 1-8 Sand Oasis 1,2,9 Dinosaur Jungle 1,2,5,6 Evil Foundry 1 Sand Oasis 3 Levitated Ruin 1,5 Pirate Storm 1,9,10,5,13(WR) Evil Foundry 2,13,5(WR) Skeleton Dome 1,5(WR),9,10 Night Palace 1,13(Final Boss!) Extra Boss (Last Chapter, Night Palace 14) Shortest Path: ~*~*~*~*~*~*~*~*~*~*~*~ Beat Final Boss and go back and Clear these Missions to get the rest of the World Rings to unlock Last Chapter in Night Palace, you can get the World Rings and Beat the Final Boss in any order, doesn't matter. If you made it to Final Boss, you will already have the World Rings from Pirate Storm, Evil Foundry and Skeleton Dome. Of course you can get these World Rings before meeting Final Boss also. This list assumes you have already made it to Final Boss. Sand Oasis 10,7,13(WR) Dinosaur Jungle 9(WR) Levitated Ruin 6,9(WR) Night Palace 2,9,10,5(WR) And now for the Tips for these Missions! ~*~*~*~*~*~*~*~*~*~*~*~ 8.e. Walkthroughs and Tips To Final Boss and World Rings/Last Story ~*~*~*~*~*~*~*~*~*~*~*~ Bosses are in their own separate section for convenience sake. * in the Unlocks list indicates it's the next Mission for the Storyline. Note: I still don't have all the Ring Skill Unlock Data yet. Shortest Road to the Final Boss: ~*~*~*~*~*~*~*~*~*~*~*~ Lost Prologue 1-8: Paragraph 1-8 ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Beating these Missions in a row. Unlocks: Lost Prologue 8 Unlocks *Sand Oasis 1 Difficulty: Extremely Easy. Tips: Follow directions, these are simple tutorials on how to use Sonic's Basic Controls. Sand Oasis 1: Go for the Goal (Fire Souls) Find King Shahryar! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Lost Prologue 8 Unlocks: Sand Oasis 2 Difficulty: Easy Tips: If you are wondering what the Pearls do, they fill up your Soul Gauge, which at this point you don't have yet. - A very basic level, make sure if you don't understand how to do something basic, go back to Lost Prologue and practice. Sand Oasis 2: Diehard Challenge (Fire Souls) Don't get Defeated! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 1 Unlocks: *Sand Oasis 9, Sand Oasis 5 Difficulty: Easy Tips: This is a very short mission, but it's full of fire and the ramp of spiky balls at the end is unpleasant, so tread very carefully because dying means you start over again! - Pick up as many Rings as you can so you can get hit. - At the end on the ramp, you can't walk up it very fast, so you need to watch the spiky balls and move left and right out of their way carefully. Sand Oasis 9: Special Challenge (Fire Souls) Break 5 jars! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 2 Unlocks: *Dinosaur Jungle 1, Sand Oasis 10 Difficulty: Easy Tips: Jars are easy to break, just touching them will send them shattering. - The ones circled by spiky balls are best left until later when you get the Soul Gauge and the Time Break ability. - Cages can be easily broken open with a Homing Attack to get at what's inside. Dinosaur Jungle 1: Go for the Goal (Fire Souls) Follow the Pterosaur! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 9 Unlocks: Dinosaur Jungle 2 Difficulty: Easy-medium Tips: There are several "magic rocks" blocking your path in this mission, defeat nearby enemies to bust them open and reveal the way. - When on the log ride, the spiky balls mean death and having to start over again, even if you have Rings. - T-rex: First part, wait for him to bite through the wall first to proceed, then proceed with caution, he bites in a regular pattern and not directly at you. Then, watch out for the tail and jump over it when it sweeps across the stage Finally, you have to wait for it to bite a large rock before going forward, just wait back further for a little while and don't stand next to this rock, then when the rock is clear proceed. Dinosaur Jungle 2: Diehard Challenge (Fire Souls) Don't get Defeated! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Dinosaur Jungle 1 Unlocks: *Dinosaur Jungle 5, Dinosaur Jungle 3, Dinosaur Jungle 9 Difficulty: Easy-Medium Tips: The log ride part is tricky, especially since getting hit here means the end of the Mission. The hardest part are the spiky balls circling pillars on both sides, try going for the Rich Ring(large gray ring) on the right-hand side of the right pillar and you should make it thorough. - Toward the end, there's a cactus in the middle of the path where the path bends, just charge jump over it. Also watch out for little cactuses in your path before you reach the Goal. Dinosaur Jungle 5: Rampage! (Fire Souls) Defeat 10 Enemies! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Dinosaur Jungle 2 Unlocks: Dinosaur Jungle 6 Difficulty: Medium Tips: This is a loop-type mission, which means at a certain point it goes back to the beginning again, so you can stay here as long as you want to until you get 10 enemies. - Make sure to fire the catapults here when they are completely on the ground, tile the wii remote back toward you first until it is lying on the ground, then jerk forward to fire. - There is a flower enemy across a wide gap, Shahra tells you to use it's attacks to get to the other side. Wait until the flower fires the red balls at you, then jump and you can Homing Attack them to the other side, but be very careful and time your jump correctly! - There is a series of three springs with spikes on the other side that leads up to a winged treasure box. Under this treasure box is a switch, hit it to make the dino up ahead move it's neck and a new path with a few more enemies will be opened up. Dinosaur Jungle 6: Stealth Attack (Fire Souls) Don't Defeat Enemies! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Dinosaur Jungle 5 Unlocks: *Evil Foundry 1, Dinosaur Jungle 7 Difficulty: Easy-Medium Tips: Jump over enemies so you don't kill them, but this can be tricky! Also remember that if you hit an enemy with Jump Dash, you will hurt it too. - Fire-breathing genies take two hits, and flowers take three when they are open and can be hit without harming them when they are closed, so you can still get away with hitting these enemies some. - There are two different ways through this mission and the direction is changed by the switch under the first flower enemy. First time through, I would suggest leaving this switch alone and going the lower path, because the upper path is much harder and longer and takes precision timing out of an air launcher, and you only need to go up there for a Fire Soul. Evil Foundry 1: Go for the Goal (Fire Souls) Head for the Center! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Dinosaur Jungle 6 Unlocks: *Sand Oasis 3, Lost Prologue 9, Lost Prologue 10, Soul Gauge Ring Skill Difficulty: Medium Tips: The huge golem-robot enemies will not hurt you if you just touch their legs. But if you do attack them, you must do so from high up usually, unless they are carrying a hammer, and when they fall down they become rails! - First time through, you will have to run through the rapidly spinning hot fan and hope for luck, but after this Mission you will get your Soul Gauge and it will become easier. Sand Oasis 3: Head to Head Beat Uhu to the Goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Evil Foundry 1 Unlocks: *Levitated Ruin 1 Difficulty: Easy-Medium Tips: Now you have your Soul Gauge! It's helpful to use Speed Break at the level you are at to beat Uhu to the Goal. If you want to practice using your Soul Gauge, there are now Tutorials for Speed Break and Time Break in Lost Prologue 9 and 10. This is a very safe level to use Speed Break in, but the pillars that fall on your path will hinder it a bit. - You should have the Pearl Collector skill by now, now it's finally a good time to use it since it does attract Pearls that are relatively near you. Levitated Ruin 1: Go for the Goal (Fire Souls) Find Sinbad! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 3 Unlocks: *Levitated Ruin 5, Levitated Ruin 2 Difficulty: Medium Tips: The wind! The wind areas are awful, but it's easiest to use Speed Break to get you past these parts if you can that is, or you need to keep running against it, lock on to and Homing Attack enemies across, find a boost pad, or get on a rail. What's even deadlier are the pillars that break off and come at you, you have to very carefully try to dodge them, it's all you can do. - Spiky Air Launcher hoop! You will fall into one of these before Shahra bothers to tell you about them later... they will hurt you if you do not fling out of them as soon as possible. - Gargoyles are dangerous enemies with several attacks, and need three hits to defeat when they are not shielding themselves with their wings, attack when there is an opening and get rid of them as soon as possible. - When chasing the gargoyle through the sky, you can't attack it, instead just run along the path it forms behind it. This is a great place to use Speed Break. The faster the run, the less likely you will be hit by the large spikes that come at your sometimes. - Tilt the wii remote back and forth to swing the ropes before jumping off. - Tilt the wii remote right and left to lean right or left on the rip cord. If you tilt one direction, than the other, you can swing side to side faster and lean over more. If you practice and get enough speed, you can even flip completely over the top of the rope. Levitated Ruin 5: Special Challenge (Fire Souls) Open Sinbad's Cage! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Levitated Ruin 1 Unlocks: *Pirate Storm 1, Levitated Ruin 6 Difficulty: Medium Tips: Climb to the top of the 4 towers and pull the levers to free Knu- I mean Sinbad >_>;, it's a simple get to the end mission actually. - Rip cord practice! You really just need to lean left and right for this mission. - In the second tower, you will eventually find yourself on a rope and all you see in front of you is a spiky ball and a spike trap below. Jump off the rope at the highest part of the swing when the spiky ball is not in the way and you will eventually lock-on to another rope, then a spring will appear under the first rope, now you must jump off the rope you are on when the spiky ball is not in the way and wait until the red target appears on the spring instead of the other rope. - Before the third tower, there is a magic rock in front of the entrance, but the enemy you have to defeat will not appear until you jump over it, then you become trapped in that tiny space with it. It's good to have a skill like Fire Tackle or Fire Step in here. - The comment about "Stopping the Sand Flowing" is referring to using a skill called "Slowed Search" which you don't have when playing this level through first time and shouldn't worry about. Slowed Search lets you Homing Attack things like the tops of the statues during Time Break. - Catapult before the fourth tower, make sure to launch it from the ground and when the giant spiky ball is to one side or the other in order to hit a switch on the side of the tower to open the gate. - Fourth Tower, you need to be careful, because you make springs appear below and you need to hit the new one that has appeared, it can get confusing when all three springs are down there and if you get turned around, remember when there are three springs left, it's the one to the left you need to hit to get to the end of the mission after you have gotten the treasure chest and turned around. Pirate Storm 1: Go for the Goal (Fire Souls) Follow the Pirates! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Levitated Ruin 5 Unlocks: *Pirate Storm 9, Pirate Storm 2 Difficulty: Medium-hard Tips: Jump Cancel and Jump Dash! Make sure you Jump Cancel on floating stuff in the water to bridge gaps, and if you jump and you are not making it far enough to finish your jump with a Jump Dash. - If you want to, use Time Break to slow down the sharp spinning blades in some areas to sneak past them. - Sometimes a barrel floating in the water you are suppose to Homing Attack will suddenly disappear, but if you wait long enough it will reappear. - There is a shortcut in this mission involving firing the first catapult at mid-level, but also involves carefully grinding a rail and jumping over a dangerous spiky ball, but it does save time and gets you a Fire Soul too. - Huge wave section: If you don't hit enough of those white, sparkly circular things in the water, Sonic will not have enough energy to flip over the huge waves and you will die. Pirate Storm 9: Diehard Challenge (Fire Souls) Don't get Defeated! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Pirate Storm 1 Unlocks: *Pirate Storm 10 Difficulty: Hardish Tips: At the catapult, you can launch it pretty much anyway, to either use the barrels to cross or just launch it strongly, you need to eventually lock-on to the Flying Pot up ahead. - At the Flying Pot, you need to carefully avoid the spiky balls, fly up at one side of the tower, then when you have your window fly very quickly before the spiky ball comes back. Then at the top of the tower is another spiky ball, you must shake the wii remote just the right amount to stay in the same place until you have your chance to get to the top. If you get hit while in the pot, you will have to start the mission over again. - At one point, you are faced with choosing a rail to cross a dangerous stretch of water, or Homing Attacking a Barrel. I suggest the rail, the other way is mostly for getting a Fire Soul and is quite tricky, the rail is safer from the spiky balls. And just jump on the rail too, if you use Homing Attack you will hit the barrel of course. Pirate Storm 10: Stealth Attack (Fire Souls) Don't Defeat Enemies! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Pirate Storm 9 Unlocks: *Pirate Storm 5, Pirate Storm 11 Helpful Ring Skills: H-expand and related and Turbo Jump. Difficulty: Hardish Tips: Yikes, enemies everywhere and you can't attack them! So use those defensive Ring Skills! - Second spring with spikes on the other side has an enemy behind it, so obviously wait until you can homing attack the spring, not the enemy to cross that gap. - The rail part is a little hard. You grind one rail covered in Pearls, then you find yourself stopping and you see another rail to your right and an enemy up ahead disappearing and reappearing. First, make sure to brake and then charge jump on the little tiny platform at the end of this rail. This is what I suggest, DON'T try to reach the rail to your right. Instead charge up a jump, wait for the enemy to disappear, then jump straight ahead. You should lock-on to a spring on the end of the other rail, hit that to continue on. - Like in the last mission, you need to fly up the tower off to one side, but at least there isn't another spiky ball at the very top, you're in the clear after getting past the first two. - Yikes! After using a barrel and landing on another platform, you are faced with a hard part. There is a tiny box up ahead and an enemy in front of it. Yes, you have to Jump Dash at the box so you can do a Jump Cancel on the tiny box AND time it so you don't hit the enemy in the process. On top of that, you have to charge jump off the box quickly, or the enemy might hurt you if it reappears! You might have to practice this one quite a while. Pirate Storm 5: Rampage! (Fire Souls) Defeat 20 Enemies! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Pirate Storm 10 Unlocks: *Pirate Storm 13, Pirate Storm 6 Difficulty: Medium Tips: This is a loop-style mission, so if you don't get 20 enemies first loop you will just loop through until you finally do. - The sharp fan part! Yikes, Time Break to the rescue! But you really don't need Time Break if you are careful, but it is recommended. The first set of fans can be run past if you time it just right, and you can charge jump over the second one. But the last two... the trick is that the right one is higher than the left one, and instead of trying to jump over them during Time Break, what you do is short jump under the right one. Also, notice something that appears here during Time Break... Pirate Storm 13: Defeat the Boss Battle! Captain Bemoth! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Pirate Storm 5 Unlocks: *Evil Foundry 2 Difficulty: Medium Tips: This is a Boss and is fully covered in the Bosses Section Evil Foundry 2: Diehard Challenge (Fire Souls) Don't get Defeated! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Pirate Storm 13 Unlocks: *Evil Foundry 13, Evil Foundry 3 Difficulty: Easy-medium Tips: Just a lot of obstacles in your path, there are a pretty good amount of rings here. - When running up the wall, look above and don't run into the spikes! Evil Foundry 13: Defeat the Boss Battle! Ifrit Golem! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Evil Foundry 2 Unlocks: *Evil Foundry 5 Difficulty: Hardish This is a Boss and is fully covered in the Bosses Section Evil Foundry 5: Beat the Clock (Fire Souls, World Ring) Find the Exit in Time! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Evil Foundry 13 Unlocks: *Skeleton Dome 1, Evil Foundry 6 Helpful Skills: Quick Step, Quick Grind Difficulty: Medium-hard (just to get to the end in time) Tips: You have 180 seconds! - First part is moving back and forth to avoid running into obstacles that slow you down and grinding on rails, Quick Step helps with this. - There is a secret shortcut past the ledge section that saves a lot of time, but it's tricky. After hitting the boost pad that sends you between two lines of Pearls, look ahead before turning and you should see blue sparkles on the ground, jump to get on an invisible rail. Now here's the tricky part, you will need to tilt right and left to get on other invisible rails or you will fall and die, use the blue sparkles and the Rich Rings to guide you. - Use Speed Break! - Air launcher toward the end, make sure to use a Jump Dash to help you bridge the gap. - Get a Gold Medal here to get the Fire Lock-on Skill that will help you get Fire Souls. Skeleton Dome 1: Go for the Goal (Fire Souls) Find King Solomon! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Evil Foundry 5 Unlocks: *Skeleton Dome 5, Skeleton Dome 2 Difficulty: Medium Tips: Nice shortcut at the part where Shahra talks about "This is huge, there must be something up there!" Attack the first enemies in this area to break open a magic rock to get to a higher area with rails that leads to the shortcut. - Switches circled by spiky balls: Either jump over then and do a Jump Cancel to land in the middle, then Charge Jump back out, or in some cases you can Time Break to run between a gap in the spiky balls precisely and run out again. - Portals: The ones with red eyes take you further in the level, while ones with white eyes send you back, so only choose the red eyed ones. Skeleton Dome 5: Rampage! (Fire Souls, World Ring) Defeat 40 Enemies! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Skeleton Dome 1 Unlocks: *Skeleton Dome 9, Skeleton Dome 6, World Ring Difficulty: Medium-hard (harder if you don't know the order of switches) Tips: There are five small brown switches in this circular level marked up to 5 in tally marks. If you don't press them in order or press the wrong one at the wrong time, you will have to start over again at 1. The switches will make all the skeletons around you resurrect, giving you the necessary amount of enemies to defeat to complete the Mission. Here is a Walkthrough for all 5 Switches: 1: Straight ahead on the ground once you enter the dome. 2: A little up ahead from 1, to the left on a low platform, attack purple genies to reach it. 3: From 2, a little up ahead to the left, attack two green genies and a magic rock will break open, a couple of small jumps will get you to the top of the platform, the switch is on the end. 4: As soon as you hit 3, two springs will appear in front of you, hit those into an air launcher hoop. Now time your launch carefully, you want to launch when the hoop is small, yet you do not want to hit the swinging blade up ahead, this will send you straight to 4. 5: Attack the two green genies up ahead after hitting 4 to break open a magic rock and hit the switch, which has a spring that will send you into 5. Skeleton Dome 9: Special Challenge (Fire Souls) Find the King's Bones! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Skeleton Dome 5 Unlocks: *Skeleton Dome 10 Helpful Ring Skill: H-extend Difficulty: Medium Tips: The 5 bones are pretty easy to grab, you will eventually get to a part even with a lot of skeletons in front of three magic rocks, just attack all three to break open all three rocks and there's three bones right there. - The next section after the treasure is the giant hand. It tries to stay the same distance from you and you need to Homing Attack it to move on to the next section. At first this is hard because it moves behind gates, but eventually you should be able to Home in on it. - The last part is just making it to the Goal. There is a shortcut around the ledge part that involves a dangerous air launcher section, then a flying pot that goes down to a lower flying pot. Then shake the wii remote to the side to make the second pot land on the lower pathway below. Skeleton Dome 10: Rampage! (Fire Souls) Defeat 15 Enemies! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Skeleton Dome 9 Unlocks: *Night Palace 1, Skeleton Dome 11 Difficulty: Hardish Tips: This is NOT a loop-style mission. You have to get 15 enemies before reaching the goal, and that can be hard! Several switches will make enemies appear so press them, please! - Skeletons that resurrect themselves do not count as enemies defeated. - There are genies that appear and disappear, it's worth it to wait with a charge jump, then jump when they appear again. - In the hallway with the flying pot, there is a switch on the ceiling that will make three enemies appear, it's worth it. - The genies near the rails are hard to get, especially since they disappear and reappear. But if you got the switches and stuff earlier, you can get away with skipping them. - In the group of skeletons at the end, some of them are defeatable and some are not, so just attack them all to make sure you get the ones that can be defeated. Night Palace 1: Go for the Goal (Fire Souls) Sneak into the Palace! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Skeleton Dome 10 Unlocks: *Night Palace 13, Night Palace 2 Difficulty: Hardish Tips: Crumbling ledges are kind of hard, shimmy across them as fast as possible, then go across the spikes as soon as you get the chance. There is a solid ledge under some of the spikes, sometimes you can be safe by standing next to them. - Flying Carpet: Control with the buttons facing up. If you get hit once, you will die and have to start over on the carpet again. - Watch out in the strange glass-bottomed floor area, there are giant arrows that either aim for you, or hit the ground, breaking the glass and your path beneath you. - Some rooms are filled with red poison gas that will quickly take away your Rings, you need to keep gathering Rings in these rooms to stay alive or you will die if your Ring count gets to 0. Night Palace 13: Boss Duel Battle! Erazor Djinn (This is the Final Boss) ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Night Palace 1 Unlocks: Lost Prologue 21, (Lost Prologue 14 with all World Rings) Difficulty: Hard Explained fully in the Bosses Section Shortest Road to the World Rings/Extra Boss ~*~*~*~*~*~*~*~*~*~*~*~ Complete the Missions for Final Boss, then complete the Missions below for the World Rings. Doesn't matter which order you go into the Worlds to get the World Rings. If you have gone to Final Boss, you already have three World Rings, this is for the four that are left: Sand Oasis 10: Collect Rings (Fire Souls) Collect 99 Rings! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 9 Unlocks: *Sand Oasis 7, Sand Oasis 11 Difficulty: Easy Tips: Avoid the sharp things, which is easy and you will be fine. Sand Oasis 7: Beat the Clock Finish Within 120 seconds! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 10 Unlocks: *Sand Oasis 13 Difficulty: Easy-Medium (depends on if you have Soul Gauge and how much speed you have.) Tips: Becomes a lot easier if you attempt this mission with Soul Gauge to use Speed Break at the end through the jars. Rail Grinding speed-ups helps too. Sand Oasis 13 Defeat the Boss Battle! Sand Scorpion! (This Mission earns you a World Ring) ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 7 Unlocks: World Ring Difficulty: Easy-medium This is a Boss and is fully covered in the Bosses Section Now get another World Ring! -- Dinosaur Jungle 9: Special Challenge (Fire Souls) Smash 5 Genie Eggs! (This Mission earns you a World Ring) ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Dinosaur Jungle 2 Unlocks: World Ring, Dinosaur Jungle 10 Difficulty: Easy-Medium Tips: Genie Eggs take three hits to break apart and there are actually 6 Eggs in this mission to choose from. - This is a looped mission, you can go through it as many times as you want to get the eggs. - This mission has branched paths, in the future I think I'll try to do a text diagram of this and Mission 10, the Pterosaur Egg, but for now, there are the locations of all 6 Genie Eggs: Egg 1: Defeat the first enemy, and after jumping from it you should briefly home in on it since it's on a platform to your right. Egg 2: Undershoot the first catapult, preferably in the middle position to land below where this egg is. If you shoot too high, you will land on the high platform and it's hard to get down from here to the egg. Egg 3: (Not on the direct path to the others) When in the flying pot, go all the way to the top and hit the spring, you will find this Egg in front of a boost ramp. But if you go this way you will end up back at the start of the level. Egg 4: In the flying pot, get out of it not at the top so you can go the path below. Egg 4 is before a log ride. Egg 5: There is a log ride where you need to make a decision to take the right or the left path, at the end of the log ride tilt the wii remote to the right to take the right path. Then you will come to a magic rock guarded by three genies, defeat them and an egg is found in the magic rock. Egg 6: Fire the catapult after Egg 5 from the ground and you will land on the platform with this egg on it. Now get another World Ring! -- Levitated Ruin 6: Diehard Challenge (Fire Souls) Don't get Defeated! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Levitated Ruin 5 Unlocks: *Levitated Ruin 9, Levitated Ruin 7 Difficulty: Medium (Easy with shortcut) Tips: There is a huge shortcut here. After shimming past the second ledge with the spike trap, there is a large switch. Instead of pressing it, charge jump over it instead and then Homing Attack a spring/switch on the wall. This will send you back down to the bottom and you will see enemies appear over another switch. Kill them all and carefully hit this switch without hitting the others, and a series of three air launchers will take you to the top of the tower. Levitated Ruin 9 Rampage! (Fire Souls) Defeat 20 Enemies! (This Mission earns you a World Ring) ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Levitated Ruin 6 Unlocks: World Ring, Levitated Ruin 10 Difficulty: Medium (Easy-medium with shortcut) Tips: Huge shortcut. In the first tower, there are two enemies that appear over a gap. When you defeat them, instead of going ahead fall back down to the level below by doing a jump cancel after defeating the second one, then when you get to this gap again, the two enemies will appear again and count toward your total! Rinse and repeat until you get up to 20. Now get another World Ring! -- Night Palace 2: Head to Head (Fire Souls) Beat Uhu to the Goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Night Palace 1 Unlocks: *Night Palace 9 Helpful Ring Skills: Speed Up and higher, Soul Gauge Difficulty: Medium Tips: Heh, it's more of being careful on the ledge part than anything and getting over the little boxes quickly, I almost beat this one without speed skills on my ring at all! - On the crumbling ledge, some of the spikes don't come out, so learn which ones and don't worry about it, but you do need to break for enemies. - There is a spring with spikes on the other side that leads to the Goal. It's possible to hit it without Time Break, but that's not recommended. Night Palace 9: Diehard Challenge (Fire Souls) Don't get Defeated! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Night Palace 2 Unlocks: *Night Palace 10 Difficulty: Medium Tips: First area with the glass floor, the higher route is safer because arrows do destroy part of the path. - Completely upside-down room is a two-part affair. First, go to the very back of the room and destroy all the enemies near the spike wall to open up the huge magic rock above them, but you cannot jump to this opening. Then backtrack and get the enemies earlier in the room to reveal a spring that sends you to two air launcher hoops. Use those to get to a high area with two fire genies, defeat them to reveal a catapult. Now fire the catapult from the ground so you can finally make it through the hole in the wall you opened up earlier. Night Palace 10: Hands Off (Fire Souls) Finish with 0 Rings! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Night Palace 9 Unlocks: *Night Palace 5 Difficulty: Easy-Medium Tips: This is a relatively easy 0 Rings Mission because there is an enemy and laser gate before the that will help you get rid of Rings you have picked up earlier, just run, then get hurt at the end. Night Palace 5 Rampage! (Fire Souls) Defeat 20 Enemies! (This Mission earns you a World Ring) ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Night Palace 10 Unlocks: World Ring, Night Palace 6 Difficulty: Medium Tips: This is a looping mission, so if you miss enemies you can go back and get more. - Catapult, launch out of it while on the ground to hit a high air launcher that moves, then just fire the air launcher when at it's tightest to make it across to the other side. - One of the hourglasses is in a huge glass cage. Break it open with Speed Break, a staircase with more enemies for you to clobber will appear. Now you have them all, or go back and get the rest and also beat the Final Boss if you haven't yet :P -- Night Palace 14: Last Chapter (This is the Extra Boss) ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Night Palace 13 and all 7 World Rings Unlocks: Sand Oasis 4, Dinosaur Jungle 4, Ability to adjust Basic Skills on Skill Ring Difficulty: Fully Covered in the Bosses Section ~*~*~*~*~*~*~*~*~*~*~*~ 8.f. Bosses ~*~*~*~*~*~*~*~*~*~*~*~ *SPOILERS! I'm warning you!* There are only 5 Bosses in this game. The Sand Oasis Boss isn't even necessary to defeat to reach the Final Boss, but you have to go back and get it to get a World Ring to open up the Extra Boss. You will meet the Pirate Storm than the Evil Foundry boss on your way to the Final Boss in Night Palace. Then to get Last Chapter in Night Palace with the Extra Boss go back and complete the necessary Missions to get the World Rings, which are listed right above this section, the Sand Oasis and Pirate Storm Bosses will Earn you World Rings themselves. I have decided to list the Bosses in the order of what World they appear in, since depending on how you go through the Story you don't always meet them in the same order. NOTE: Just Mission and World Ring unlock info for now, no Ring Skills or Special Book info yet. SAND OASIS 13: DEFEAT THE BOSS ~*~*~*~*~*~*~*~*~*~*~*~ Mission Name: Battle! Sand Scorpion! (This Mission earns you a World Ring) Difficulty: Easy-medium Helpful Skills: Homing Attack/Jump Enhancers, Shielding attacks (like Aegis Slider). Harmful Skills: Speed, you will end up running into the boss before you can attack it sometimes, unless you start braking before the boss attacks and you don't need speed to get a Gold Medal. Unlocked By: Beating Sand Oasis Mission 7 Unlocks: Yellow World Ring Number of Hits: Three on the large back eye, then three on the "mouth" eye. How to beat it: First, you need to be close to Sand Scorpion, just duck the purple missiles it fires at you by moving left and right. If you have Soul Gauge, don't use Speed Break because the Boss will hurt you if you run into it, instead use Time Break if you want to gain a hit in easier. - When Sand Scorpion brings out it's "Tail Attack", one of those crazy tails with eyes on them will start glowing at the tip, then the Boss will thrust it at you and to the ground and at the same time the Boss will slow and come to a halt. When tail reaches the ground, first make sure you slow down before running into the boss, then quickly jump and Homing Attack the eye on the tip of the tail and then Homing Attack the other eyes until you reach the large one on it's back. Homing Attack the huge eye, try to get three hits in quickly if you can and have the necessary Ring Skills. - After repeating the above procedure enough and you have gained three hits on the back eye... A giant eye with a mouth for eyelids comes at you... anyway, just jump at it first with a Jump Dash, then Homing Attack it when you can three times until the boss is finished. Gold Medal Tip: Speed not necessary and can actually hurt you, make sure to gain three quick Homing Attacks when you get to the big back eye, so use skills that Enhance range/recovery time of Homing Attack as much as possible. EVIL FOUNDRY 13: DEFEAT THE BOSS ~*~*~*~*~*~*~*~*~*~*~*~ Mission Name: Battle! Ifrit Golem! Difficulty: Hardish (at a lower skill level) Helpful Skills: Homing Attack and Jump Dash enhancers, Shield-type, Agility/Jump Harmful Skills: Speed can make you go too fast, but sometimes helps later on. Unlocked By: Beating Evil Foundry 2 Unlocks: Evil Foundry 5, Red World Ring Number of Hits: 9 Homing Attacks to the top of the head. How to beat it: (People who have played Sonic Adventure 2 should recognize it is quite similar in style to the Egg Golem) First you might want to run around the circular arena to gather Rings and Pearls. Once in a while more appear in different places and sometimes a lot appear. There are plenty of barrels trying to hurt you falling down from the boss, and a crazy eye laser that make patches of fire appear on the ground. - To attack this boss you first need to attack one of it's hands! When you see three glowing spots light up on one of it's hands, Homing Attack them quickly or they will grow dim again. (Use Time Break here if you want to). Then the boss sinks into the orange water. BE CAREFUL! The lower non-solid platforms disappear and you will probably fall into the deadly orange water a few times, which is why I said to gather Rings earlier. If you don't want to fall in just watch carefully and make it to a solid platform before the lower ones sink and just stay there until the barrels appear across the gaps. - Now you need to Homing Attack barrels across gaps of orange water so you can eventually reach the top of the Bosses' head which you need to Homing Attack at least once, but you can get in as many as three if you are quick, plus this makes the boss go faster. - Repeat this at least two more times, then. Three Homing Attacks left to go: Same as before, but he has a new attack. The lower part of the platform will disappear and the gaps will not be crossed by barrels this time. Instead he stays at the center and sends flying barrels or shoots his eye laser at you. Use Brake! Don't leave the platform you end up on, instead stay there, only moving a little to duck barrels or laser fires. When he is done with this attack, attack as before, except beware the spots on his hands stay lit up for a much shorter period of time now. Gold Medal Tip: Disable a hand as soon as possible every time, and make sure to gain three Homing Attacks when the Boss is stunned, so use skills that Enhance Homing Attack as much as possible. PIRATE STORM 13: DEFEAT THE BOSS ~*~*~*~*~*~*~*~*~*~*~*~ Mission Name: Battle! Captain Bemoth! (This Mission earns you a World Ring) Helpful Skills: Homing Attack increase, Jump Increase, Speed Harmful Skills: None that I know of. Unlocked By: Beating Pirate Storm 5 Unlocks: Evil Foundry 2, Water Blue World Ring Difficulty: Medium (Easier with increase in skill) Number of Hits: 4 horns pulled out.. How to beat it: (Eww, gross...) The basic attack this boss has is firing missiles at you, but these are easy to avoid by ducking back and forth. Your main priority is getting very close to this boss, this boss speeds up when you speed up, so you won't run into if running normally. - When you are close, do a Short Jump and then Homing Attack one of the horns! Shake the Wii remote like crazy to start to pull it out. When Sonic is done, a bunch of gross purple stuff splatters everywhere and you have earned a hit. Using Speed Break is great because it temporarily stuns the boss afterwards and allows you to Homing Attack it much easier, plus there is nothing in the arena that can harm you during Speed Break. - After pulling out the first horn, the boss gains a couple new attacks. When one of it's tentacle thingies starts to glow, it will swipe out this white energy cloud. It does this three times in a row, the first two times you can run past it, but the third time you have to jump over it. (Careful, this attack can still harm you during Speed Break) Homing Attack the horn as before, except this time it will charge up this strange yellow energy ball. Watch out, if you hold on too long, you will get severely hurt. So you might have to press the 2 button to jump off the Horn before you pull it all the way out, there is a short period of time before the boss harms you you can jump off. - When only one horn is left, the boss gains a new attack where it first goes way back, then charges at you, just run off to one side or another to avoid it. Gold Medal Tip: Homing Attack enhancers like the other two bosses, but Speed helps a lot here, instead of using Speed Break run up to the boss so you can yank on the horns. Remember you can't Homing Attack the horns during the white energy cloud attack, just avoid it. NIGHT PALACE 13: BOSS DUEL ~*~*~*~*~*~*~*~*~*~*~*~ Mission Name: Battle! Erazor Djinn (This is the Final Boss) Helpful Skills: Homing Attack increase, Speed increase, Jump Increase, Left-Right Agility, Decrease in Long Jump Charge time, Pearl Collectors, Surge (increase in movement during Time Break), Ring/Damage Defense. Harmful Skills: Sliding enhance skills, (Quick Slide/Skimmer) you want to come to a stop quickly during a duel. Unlocked By: Beating Night Palace 1 Unlocks: Lost Prologue 21, Last Chapter and Lost Prologue 20 with the 7 World Rings (gotten in any order) Difficulty: Hard (Easier with increase in skill, but you get a Page in the Special Book for defeating him below Lv. 25.) Number of Hits: About 12 Homing Attacks to the head (I think the Duels count as more, I get inconsistent results...) How to beat him: This is it, you vs. Erazor! First part is you running after Erazor. Make sure to grab the Rings and Pearls, they are kind of highly spaced out. If he swings his sword around vertically first, he will attack with a forward strike. This can easily be avoided by moving left or right quickly. But if he swings it horizontally he strikes across the ground and you will have to jump to avoid it. But this horizontal strike is a chance for a hit! He will be open for a couple of seconds when you jump out of the way of the sword and then Homing Attack his head for a Hit. Try to get in as many Homing Attacks as possible during this time so the rest of the battle is not as long, usually three. His attack pattern is very predicable, when you know he is going to attack with a Horizontal swipe, charge up your jump early to jump ever further. Later in the Battle, he gets a lot faster and you might want to use Time Break during this time to aim better. - The Second part is the Duel! Erazor will stop, then very suddenly charge at you and swipe you with his sword! He is only open for a split-second for attack during this time! The trick of course is Time Break. When the duel begins, start by holding down the 2 button to charge up a jump and keep it pressed. The split second you see Erazor start to move forward, at the same exact time hit Time Break and take your finger off the 2 button. Now in slow-mo you will be sailing through the air. Now wait until the red marker appears, then strike for a hit! You can sometimes if you are extremely lucky win the Duel without Time Break, but it's very hard. Tip: Attack every chance you get, because his attack pattern seems to be mostly set no matter how many times you have hit him earlier so the faster you beat him the easier the last hit will be. Also, you can get in a lot more hits after the Horizontal Sword attack than during the Duel. Gold Medal: Homing Attack Enhancers and Speed helps a lot when it comes to getting Rings/Pearls, so does a high level and a good-sized Soul Gauge. Make sure to get in hits early when he swings his sword horizontally and to get in three Homing Attacks if you can, especially early. There is leeway and you don't have to be perfect to get a Gold Medal time. *SPOILER WARNING* NIGHT PALACE 14: LAST CHAPTER ~*~*~*~*~*~*~*~*~*~*~*~ Mission Name: Last Chapter (This is the Extra Boss) Difficulty- Hard (The Bosses' name is Alf Layla wa-Layla, I read somewhere it means "One Thousand and One" Unlocked By: Getting all 7 World Rings, Beating Night Palace 13 (any order) Unlocks: Sand Oasis 4, Dinosaur Jungle 4, Ability to change Basic Skills on Skill Ring Number of Hits: Can Vary (depends on how much you pound on Extra Boss, I don't have the exact number yet) Extra Boss Controls: This form of Sonic is called Darkspines Sonic. Unlike other Missions, you cannot customize his skills/speed at all and the controls differ somewhat: Move- Tilt the wii remote left and right to move him. Jump- Only one type of jump, just press 2 to do a jump. Homing Attack and Jump Dash are the same Charge Soul Gauge- Unlike in the other Missions, you can charge up the Soul Gauge at any time by shaking the Wii remote up and down. The faster you shake, the more Soul you gain. Try shaking the wii remote during this part and other parts of this boss with just one hand, easier to shake it faster that way. When you are charging the Soul Gauge, remember that you are now not moving forward, so you can't gather more Rings. Use Speed and Time Break just like any other Mission. How to beat him: First priority is to grab Rings (Unlike Super Sonic, Darkspines Sonic takes normal damage and looses Rings) and to charge your Soul Gauge a little by shaking it. He has a variety of attacks. His first attack is pink energy balls, either weave back and forth to avoid them, or use a short Speed Break. - Next is his fiery sword swipes. Before the fire appears, there are pale lines on the screen, quickly move to a place where the fire will not appear. This attack can also be avoided with a quick Speed Break, or better yet at a safe place during this attack shake your Wii remote like crazy, it's easiest to do this when he swipes down the middle and you are at the side. - Now get ready for the giant energy ball! (I have heard that charging up Soul Gauge early will send him into this attack early, but I have not tested it yet) This Attack will hurt you if it hits you and knocks you back quite a ways. But this is actually when you have a chance to get a hit in if you do it just right... make sure over half of your Soul Gauge is charged, and use Speed Break just when he throws this giant energy ball at you! Shaking the Wii remote during this part helps if your Soul Gauge is kind of low, Sonic will start attacking the giant energy ball and will eventually hurl it at this boss and will stun him. - This next part is kind of gross, his heart just popped out of his chest... I'm not kidding. Homing Attack the heart, then shake your wii remote vigorously to attack and to finally get a hit in. If you don't Homing Attack the heart and start attacking in time, the Boss will eventually recover. Tip: Try shaking the wii remote with just one hand very quickly - After the first hit, he gains a new attack, Whirlpools. These blue Whirlpools suck you in and hurt you. They will hurt you even during Speed Break and are hard to avoid. So use Time Break instead. Keep attacking the boss as before, it just gets harder to charge your gauge in time. Also, defeating this Boss will make the most basic skills such as Homing Attack and Soul Gauge show up on your Rings Skills list so you can turn them on and off if you want to and several stages are opened up. Gold Medal: He uses his large energy attack early if you fill your Soul Gauge early, and when beating on his chest attack as hard as you can. ~*~*~*~*~*~*~*~*~*~*~*~ 9. Medals ~*~*~*~*~*~*~*~*~*~*~*~ Medals are earned by how quickly you move through the level only. If you are really slow, you get no medal at all. Then there is Bronze, Silver and Gold. Medals help you unlock pages in the Secret Book. Gold Medal Tips: ~*~*~*~*~*~*~*~*~*~*~* Level up Sonic so he will gain more and faster Ring Skills and increase his Soul Gauge. Some Missions cannot be Gold Medaled unless you have Sonic's highest Speed possible equipped (Lv. 60 something if I remember correctly...) and if you have all Silver Medals, you will get Crest of Wind that will allow you to run even faster for the Golds. Since you are only worried about Speed, make sure you have Speedy Ring Skills equipped and don't worry as much about other skills except things like Homing Extend and Jump boost, you want Sonic to be as agile as possible also to duck things. The beginning boost skills are surprisingly helpful. If you have any of the higher level ones, make sure not to activate them until the very last moment. Use Speed Break a lot at places where it is safe to get past enemies and things. Time Break can get you through tight spots at a faster rate of speed because Time Break also slows down the clock, so you don't have to worry about Time lost. Don't worry about getting hit so much if you are just trying to get a Gold Medal. Just get back up and continue on, but with some of the Missions later on you don't want to be slowed down. Put Defensive Skills on your Ring also that allow you to recover quickly from a hit. If it's a Mission that can be failed by getting hit or some other reason, you can either jump over dangerous things or sometimes I run blindly hoping I don't hit what I am not suppose to hit, that works too sometimes :P Use Aegis Slider to get past dangerous parts unharmed oftentimes. ~*~*~*~*~*~*~*~*~*~*~*~ 10. Fire Souls ~*~*~*~*~*~*~*~*~*~*~*~ Note, I have written a Fire Soul Location Guide which is now on GameFAQs.com. This guide has tips only. These Red Fiery Rings appear in certain Missions and unlock things in Party Mode. You can easily tell if there are Fire Souls in that missions because there will be three small white lines to the right of the Mission Title representing the three Fire Souls in that Mission. When you grab a Fire Soul, you need to finish the Mission you are in. Don't worry about dying if you have a Fire Soul, you will keep it, but don't just hit Restart from the Pause menu or you will loose it. In some Missions you can fail, like "Don't collect Pearls" and "Don't Defeat an Enemy" you can fail the mission by not meeting the Objective, but even if you get the "Mission Failed" Screen, you will still keep any Fire Souls you have found if you press 1, Next instead of hitting Retry. The three Fire Souls in the Mission Select Screen appear in order, so if you only picked up one or two, you can look back to see which slot is empty on the screen and figure out roughly where in the level you need to go back to find it, or which number you need to look up in the Fire Soul Location guide. Some Fire Souls only appear and are collectable during Time Break, but in spots where you would normally use Time Break, or in Empty Cages during Time Break. Also some appear in objects only breakable with Speed Break. The skill Splash Jump, which allows you to jump over certain walls, and the skill Slowed Search, which allows you to Homing Attack objects during Time Break you normally cannot, are needed to get a few Fire Souls. The things unlocked with Fire Souls in Party Mode: ~*~*~*~*~*~*~*~*~*~*~*~ (I got these from GameFAQs, and the numbers are close, but might be a little off based on some of my counts...) Aim! Big Crossbow: 6 Sink 'em! Pirate Ship: 12 Row! Canoe Race: 18 Reel! Battle Fishing: 24 Shadow: 30 Thrust! Bone Knight: 36 Cream: 42 Cross! Balance Race: 48 Watch out! Trap: 54 Put it out! Big Fire: 60 World Bazaar: 69 Fly! Ptero-rider: 78 Silver: 87 Spin! Propeller Race: 96 Blaze: 105 Extreme Difficulty: 114 Final X Adventure (the ??? Option in the World Library): 126 NOTE: Sometimes two Missions in the same World have the same name, don't get confused! Make sure you count down the list to the correct Mission. Tips: ~*~*~*~*~*~*~*~*~*~*~*~ There is a Skill that allows you to Homing Attack Fire Souls called Fire Lock-on. You receive it by getting a Gold Medal in Evil Foundry Mission 5. Beat the Clock! Some Fire Souls seem to require this ability to grab them or at least to make it easier, but this makes all Fire Souls easier to obtain. Other common Skills that Fire Souls often need are Soul Gauge, Splash Jump and Slowed Search. If you are just going though a mission looking for Fire Souls, you might not want to put much speed on your Ring at all so you can search easier, but put more agility and Homing Attack increase skills and similar things that will help you reach Fire Souls easier, especially since many Fire Souls need specific Skills and it's nicer if you already have that skill equipped when you first find it. Fire Souls that are in plain sight but seem unreachable are either reachable with a spring or some other level object nearby that is often hidden itself, or you need another Ring Skill to grab it later on. Catapults sometimes have to be purposefully undershot to reach Fire Souls by having them in the up or mid position when you jerk the wii remote, or sometimes a spring, launch pad or switch has to be avoided. Sometimes, a Fire Soul seems to be placed where if you get it you will Fail the Mission. Don't worry about this, just grab the thing and fail the mission, you will still have your Fire Soul if you press the 1 button afterwards. During Collection Type Missions, such as Rampage! And Collect Rings, the Fire Souls are often near the end of the Mission and sometimes it's a challenge not to end the Mission before you reach the Fire Soul. Many Fire Souls are sneaky, look for them in: Hidden Areas, often opened up by a switch Blocks broken only by a certain group of enemies Inside Breakable Objects, including those only broken by Speed Break On Invisible Rails or above Invisible Springs Out of sight but gotten by hitting a certain spring or other level object/enemy or something behind something else blocking it from view. By using the Catapult differing ways. During Time Break some will suddenly appear and are only obtainable then. As I said above, check not only areas where you would normally use Time Break, but also random empty cages. Near other things in the level that are about the same color as a Fire Soul (I swear they put Fire Soul colored things in some levels on purpose) ~*~*~*~*~*~*~*~*~*~*~*~ 11. Party Mode ~*~*~*~*~*~*~*~*~*~*~*~ (Fire Soul numbers below I think might be slightly off) Party Mode is where you can play a variety of fun mini-games by yourself or with up to three other people. There are always four participants, extra players controlled by the computer. First thing is for all players to choose a character. Only Four characters are available to choose from at first, Sonic, Tails, Knuckles and Amy, but if you find enough Fire Souls in Adventure Mode you will also unlock Shadow (30), Cream (42), Silver(87) and Blaze(105), the World Bazaar Party Mode(69), and some mini-games. For computer controlled characters, you can set their difficulty to Easy, Medium, Hard or if you find enough Fire Souls Extreme (114). After Choosing your Characters, it's off to the Map Screen, where you can choose one of the Attractions which are games themselves. In all Attractions except the World Library, you will be faced with random Party Games. The Winner will be able to advance in the Attraction game and eventually the overall winner will be determined for the Attraction. For most Attractions, you can change various Options, usually number of rounds. Choose Exit to leave Party Mode. ~*~*~*~*~*~*~*~*~*~*~*~ 11.a. World Library ~*~*~*~*~*~*~*~*~*~*~*~ This is where you come to pick single games to play and to check out character records. Here are the various options in the World Library: All Party Games- Look at a list of each and every Party Game and choose which one you want to play. Also check your previous records for that game and how many times you have played it. NOTE: Games can be on more than one of the following lists. Survival Games- A list of all Survival type games where characters are eliminated. Point Games- A list of all games where you earn Points. Race Games- All games where you race your opponents to the Goal. Record Games- All of the Points and Race games combined I think... Rankings- Check various statistics. Use Count: How much that character has been chosen by a human player Party Game 1st, 2nd 3rd and 4th: Which character has come in what place how many times. New Record Streak: Consecutive setting of New Record high scores Attraction Wins: Characters that have won a Attraction Overall Individual Attractions: Records for all five Attractions. Character Records- Look at various stats listed by character. ???? (Final X Adventure)- The last option in the World Library is unlocked when you get all 126 Fire Souls in the game. It's one player only, and you basically just try to see how many times in the row you can beat the computer at randomly selected party games. (If there is something else to this, please let me know, I just now unlocked it) ~*~*~*~*~*~*~*~*~*~*~*~ 11.b. Tournament Palace ~*~*~*~*~*~*~*~*~*~*~*~ This Attraction in general is the shortest. The four players are randomly paired and then play a party game with only those two characters. The loosing characters from those two matches go head-to- head to determine third and fourth place. Then the two winners get to fight it out to determine the overall winner. The Option you can change is how many rounds the tournament lasts, one, three or five. ~*~*~*~*~*~*~*~*~*~*~*~ 10.c. Pirates Coast ~*~*~*~*~*~*~*~*~*~*~*~ This is a type of Board Game, board the Pirate Ship! The first one to reach the Goal is the winner. There is a total of 62 spaces. The number of spaces you can move during a turn is determined by how you place in the Party Games: 1st: 10 Spaces 2nd: 6 Spaces 3rd: 4 Spaces 4th: 2 Spaces If there is a tie, then both players get to move the indicated number of spaces. Some Spaces have "Events" which are things that can affect how much you can move next turn and are marked by green squares, these include: Headwind: Number of spaces reduced by half next turn. Tailwind: Number of spaces doubled next turn. Whirlpool: Can't move at all next turn. Storm: Makes you go back 5-10 spaces. (info given to me) Giant Fish: Moves a character forward 5 or more spaces (info given to me) ~*~*~*~*~*~*~*~*~*~*~*~ 11.d. Genie's Lair ~*~*~*~*~*~*~*~*~*~*~*~ In this Attraction, the winner of a Minigame gets to open as many Treasure Boxes (20 in total) as they wish to try to grab points, but be warned, some of them are booby trapped, so you might not want to press your luck! If you get points, those Treasure Boxes will be claimed until eventually the game ends. If there is a tie in a minigame, no one gets to choose a Treasure Box. Treasure Box Contents: Silver Coin: 1 Point Gold Coin: 3 Points Gold Bars: 5 Points Trap 1: All points that turn lost and another character chosen at random gets to open Treasure Boxes Trap 2: All points that turn lost and the Boxes around that Box are switched around. Trap 3: All points that turn lost, boxes added around box you opened (info given to me) (Any thing else I haven't seen yet) With this game, you have the option of turning off Traps. ~*~*~*~*~*~*~*~*~*~*~*~ 11.e. Treasure Hunt ~*~*~*~*~*~*~*~*~*~*~*~ This is a giant board game, but there is no goal. A specific treasure is chosen, and you need to open Treasure Boxes to try to find the indicated Treasure. You can move in any direction you want to, and if you pass a Treasure box while moving you can stop and open it at any time even if you have not moved the number of spaces you can. (According to NintendoMania) If you land on one of the large center spaces, you can switch the treasure chests around, changing the Treasure you have to find, or switching where the players are. Be sure to use the - button to see the larger map so you can plan your move accordingly. The number of spaces you are allowed to move is determined by how well you place in the Party Games and is as follows: 1st: 10 Spaces 2nd: 6 Spaces 3rd: 4 Spaces 4th: 2 Spaces If you find the correct Treasure you keep it. I think the treasure stays the same and you can memorize where it is if someone opened it earlier and try to get to it later if that particular treasure pops up. The first person to find three correct Treasures is the winner. ~*~*~*~*~*~*~*~*~*~*~*~ 11.f. World Bazaar ~*~*~*~*~*~*~*~*~*~*~*~ (Unlock by finding 69 Fire Souls) In this game, Rings you earn by coming in a certain place in a Party Game go toward Bids on Carpets. 1st: 5 Rings 2nd: 3 Rings 3rd: 2 Rings 4th: 1 Ring You can choose to bid on the carpet or not. The person with the highest bid gets to keep that Carpet and looses all their Rings, or no one could choose to buy it. If there is a tie in bids, then the person that did the best in the last mini-game gets the carpet. There are five types of Carpets in total. At the end of the game you get to trade-in your Carpets for their value in Rings. Base Value of the Carpet is 30. The Value goes down with the more of the same type bought. At the end of the game when set number of carpets are bought, you will get the determined value in Rings of each one. The King will choose a Special Carpet and you will be paid double that amount in the end. In the Options menu, you have the choice of 10, 15 or 20 Party Games and if you want the Special Carpet Rule on or off. ~*~*~*~*~*~*~*~*~*~*~*~ 11.g. List of Party Games ~*~*~*~*~*~*~*~*~*~*~*~ Note: No detailed descriptions yet. Each game has instructions you can look at. Just a list for now. 40 Total Roll it! Heavy Ball Hit it! Home Run Spin! Cogwheel Relay Go! Mine Cart Race Hit it! Parasol Ball Get 'em! Parasol Diving Spin! Steel Survival Knockdown! Balance Battle Grab it! Bubble Hunt Spike! Fruit Catch Whack! Giant Stakes Row! Canoe Race Row! Canoe Salvage Row! Canoe Survival Shine on! Kri Ma Djinn Recognize! Treasure Box Spot! Pitch Black Seek! Edge Race Spill! Weight Puzzle Aye aye Captain! Pirate Flag Spin! Safe Dial Aim! Big Crossbow Aim! Color Balloon Whack! Hatchet Stay Tight! Big Balloon! Pull on it! Carpet Look up! Skydiving Sink 'em! Pirate Ship Reel! Battle Fishing Thrust! Bone Knight Cross! Balance Race Put it out! Big Fire Fly! Ptero-Rider Spin! Propeller Race Fore! Putt-Putt Play! Violin Watch out! Trap Fire! Marksman Hold it! Treasure Haul Grab it! Kri ma Djinn ~*~*~*~*~*~*~*~*~*~*~*~ 12. The Special Book ~*~*~*~*~*~*~*~*~*~*~*~ The Special Book is a collection of unlockable artwork, pictures, music and rewards and contains various "Chapters" and "Pages". Chapters are just groupings of related material, while pages are just individual items in the book. Pages are unlocked various ways, often by beating certain missions, getting Silver and Gold Medals, or doing other random things in-game. There is an unlock clue for most of the content. Seriously, it's going to take a long time for me to complete the Secret Book. I don't remember how I unlocked everything I already did (I should have written it down from the start because now it's going to be a pain to start over again >_<;). There is only one Secret Book per Wii, which means all game saves on your Wii will contribute to unlocking stuff in the Secret Book. That means you really can't erase unless I think you erase your Adventure Data. Note: I'd appreciate it if people would send in info and help me to complete this section, because seriously, if I would have known how annoying it would be to clear the book again. Also, I just have descriptions for most of the chapters for now, there are 15 items in each Chapter of the Special Book, for a total of 225 different things. It would be best as a separate guide, similar to my Museum Guide for Sonic Gems Collection. Chapter 1: History ~*~*~*~*~*~*~*~*~*~*~*~ The History of Sonic, these are all pictures of various Sonic game box art. For each game/year unlocked, there is box art for the U.S., Europe and Japanese regions. You unlock the box art by getting a certain number of Silver Medals. Gold Medals of course count as Silver Medals also if you happen to get a Gold before you get a Silver. The first one unlocked is box art from some of the games released from 2005-2006 and it goes down in year from there all the way to 1991 when Sonic 1 came out. Chapter 2: Illustrations ~*~*~*~*~*~*~*~*~*~*~*~ So far, appears to be various versions of the Sonic and the Secret Rings Logo. (boring, but what are you going to do about it...) All the Unlock Descriptions say to get a certain number of Silver Medals or a Gold Medal in a certain Mission. Chapter 3: Illustrations ~*~*~*~*~*~*~*~*~*~*~*~ So far I have concept Art and Art of Shahra and Erazor Djinn. All of them are unlocked by getting Gold Medals in certain Missions. Chapter 4: Illustrations ~*~*~*~*~*~*~*~*~*~*~*~ So far appears to be art of the Characters and other things in the game like objects and the stages. All of them are unlocked by getting Gold Medals in certain Missions. Chapter 5: Illustrations ~*~*~*~*~*~*~*~*~*~*~*~ I have unlocked a few here, all Concept Paintings for the Various Worlds so far. All of them are unlocked by getting Gold Medals in certain Missions. Chapter 6: Illustrations ~*~*~*~*~*~*~*~*~*~*~*~ Stage paintings like in Chapter 5. All of them are unlocked by getting Gold Medals in certain Missions. Chapter 7: Illustrations ~*~*~*~*~*~*~*~*~*~*~*~ I have unlocked a few here, all of them artwork of Bosses and Enemies. All of them are unlocked by getting Gold Medals in certain Missions. Chapter 8: Movie ~*~*~*~*~*~*~*~*~*~*~*~ Storybook cut scenes from the game. Unlock these by completing certain Missions that unlock a cut scene. Chapter 9: Movie ~*~*~*~*~*~*~*~*~*~*~*~ Storybook cut scenes from the game. The last one is a special meet the developer's video. Unlock these by completing certain Missions that unlock a cut scene. The last one is unlocked by getting Silver Medals. Chapter 10: Developer Material ~*~*~*~*~*~*~*~*~*~*~*~ Various storyboards/how they made the CGI moves, as far as I can tell. Most need a Gold Medal in a certain Mission, I think I unlocked a couple by just beating a Mission, but I am not sure. Chapter 11: BGM (Background Music) ~*~*~*~*~*~*~*~*~*~*~*~ Music Tracks from the Game. So far music from the Adventure Mode. Get Gold Medals in certain Missions. Chapter 12: BGM ~*~*~*~*~*~*~*~*~*~*~*~ Music Tracks from the Game. So far music from cut scenes, credits and Party Mode. Get Gold Medals in certain Missions or a certain amount of Silver Medals. Chapter 13: Rank Name (Awards) ~*~*~*~*~*~*~*~*~*~*~*~ Awards received by completing certain tasks. So far I have unlocked awards about doing things in Adventure Mode. Some of these have unlock clues, while others just question marks which means you don't know how to unlock them until you do. Chapter 14: Rank Name ~*~*~*~*~*~*~*~*~*~*~*~ Awards received by completing certain tasks. I have only unlocked one reward here so far about playing the game a certain number of hours in total. Unlock clues all Question Marks. Chapter 15: Big's Travel Diary ~*~*~*~*~*~*~*~*~*~*~*~ If you stop in certain places in certain Missions for a few seconds, Big the Cat will suddenly appear. He was apparently sucked into the book also. Complete the Mission (like with Fire Souls you shouldn't hit restart but you will still have it if you end up failing) and you will unlock a new page with a picture featuring Big and part of his diary. Yay! I've found all the Bigs! Some of them are tough! I'll tell you now the hardest one involves using the catapult at mid-shot. A Big's Diary FAQs on GameFAQs has already been written by GREG-THE-GUY893, but I might include my own directions or just more clues in the future, but for now here are some Tips! Tips: Think of Big as if he was a Fire Soul, some of the same tips still apply, except he is only found by remaining still for a certain period of time. Big only appears in wide-open parts of the stage, so keep that in mind when looking for him. Often the clue is of a general area and he's in the toughest part of that area to reach, but not always... The clues differ in how telling they are, sometimes they pretty much out an out tell you the general area he is in, but sometimes you need to be creative and think things such as "What do they mean by Sparkles?" or "First step, could that mean something a little more than the stairs straight ahead..." ~*~*~*~*~*~*~*~*~*~*~*~ 13. Questions?: ~*~*~*~*~*~*~*~*~*~*~*~ Got Questions or need help? First check Section 1, FAQ to see if your question has already been answered or not. If not, e-mail me, angnix@gmail.com I prefer e-mails relating only to the FAQS. I don't have a Wii Friends code, I don't have it hooked up to the Internet. ~*~*~*~*~*~*~*~*~*~*~*~ 14. Version History: ~*~*~*~*~*~*~*~*~*~*~*~ 0.5: 3/1/07 0.51: 3/2/07 Added Description for Lost Prologue 12 Catapult info, Added controls for Ropes, Riding Objects and Flying Carpet Extreme Difficulty Description Corrected small breakable items mistake Added Ring Customization info I forgot Added More Soul Gauge info Added Party Mode info 0.6: 3/3/07 Shortest path to Final/Extra Boss Tips for Big's Travel Diary Fixed Errors in Leveling up section and Evil Foundry Boss General re-read/tweaking 0.65: 3/5/07 Error Fixing and/or clarification Info addition to Party Mode, Secret Book, Boss Fights, more Tips in certain sections Added some Silver/Gold Medal Tips in the Mission Types section. 0.66: 3/6/07 Added more info to Fire Soul section Fixed error that was cause by me using the "Replace" function in Microsoft Word... 0.7: 3/7/07 Added info about Final X Adventure Added more Fire Soul info Added note about braking on Rails Fixed Tip for Paragraph 12 in Lost Prologue 1.0: 3/9/07 Added Tips/Walkthrough for all Story-required Missions. Restructuring of Guide Added controls for Rip Cord Updated catapult controls Other small updates here and there 1.01: 3/10/07 Corrected Error on location of Evil Foundry World Ring 1.1: 3/11/07 Addition of Ring Skill List and Explanations Section Addition of Good Ring Skill Combinations Section Updates to Mission Types Suggestions Updates relating to the Crest-type Skills Added more Frequently Asked Questions General re-read/tweaking of entire guide. 1.11: 3/13/07 Info for all Ring Skills included A little added info about Ring Combos Fixed an error about Fire Crest Updated Ring Skills in the Mission Tips 1.2: 3/14/07 Time Break info Extra Boss update Mission Unlock List ### +-X+X#, ##. ### ######- ### =#,=#######; .###+, ;###+ .# ##.##. .x###= X##= ### +# x# ## # =## ; ##x X- # ##. ###### .# ###### ##; # #- #. ## x#+ ## ## +## -##x# ## ## ##XX , =##=####; . .x## ,## =###### ## - . =# # = = +# ## ## ## # #+ ;=, X###+ ,# . # # ;,. =###;x .. ### , ## #- ## #- X# # ###- # # .###+ =# X -# # ,# ,#X =# ## ##- ###x# -####; #+ ;# + ##. +## # .# ,#.,,-# -## +### #X.xX###. . ,# X ## ;# # # =# ## -# #.#####, ###x#x##x#X ,# .# ## =# ### -# #-# =# .## , #. .# # # +# .# # # +# x##+ # .#=# - =#= #;##+ ;#.; x#; # # ## #. ## # #, ##= - #== ##. =###-. # #=# # ## ## ## # +# +#+ +Xx +## = +## # # +# #. # #++ #-,#+#X. #- .## ## -#x #x #+ =# # -######+=##### + ## -# ## ## =x+ - ## x##+ =# # .#+ +x+x#### ####= ,# =## ##=x ##x =# X +#X##x#+## ;xx=+=;### #=-X## ##### ## ###### ##+## ,#- # #+++===-+#=## x= #=X##-#+ .# #. # #####, # ### # ;#x=++=xX# + xXx =. ## # ### ## # ## ## xx##+#==++xX###=# # +### =# xxx # #+X##x#- x=+++==-+x###;=x## =##,# +# ,# xx +### .. +X #. #x # .# #### ###X## # X### #; ## # , ## .,# # #x # # ## .## ## # #; .#-# # ;#x.-= # ##- # =#X #X####; ##= # ,## ## ## ## ## ## #x##-### #+ ;# #### #x### # #### x; # .x =x ## # # ,x #, #x ## # =#=x#X (c) Angnix (Angela Petersen) 2007